Lead Lighting Artist - Raven - Middleton, WI

Activision Blizzard
United States
Workplace: OnsiteFull timeUSD 99,200 - 183,520 annuallyFunction: Administration & Executive AssistanceExperience: 8+ yearsSkills: ["Communication","Collaboration","Problem-solving","Mentoring","Risk communication"]

Own and elevate real-time lighting for gameplay and cinematics, partnering across disciplines to deliver AAA-quality visuals for the Call of Duty franchise. Lead a lighting team, drive visual and technical quality, direct volumetrics, color grading, and image effects, and prototype workflows. Collaborate with Art Directors and Production to plan milestones, communicate risks, and mentor artists while advancing lighting R&D and tool/process improvements.

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FursaFursa
Activision Blizzard
Activision Blizzard
4 days ago

Lead Lighting Artist - Raven - Middleton, WI

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Canonical indexed version, validated from employer's careers page.

Source: Company careers pageValidated by: Fursa AI
Last checked: 2 hours agoStatus: Live

Job Summary

Own and elevate real-time lighting for gameplay and cinematics, partnering across disciplines to deliver AAA-quality visuals for the Call of Duty franchise. Lead a lighting team, drive visual and technical quality, direct volumetrics, color grading, and image effects, and prototype workflows. Collaborate with Art Directors and Production to plan milestones, communicate risks, and mentor artists while advancing lighting R&D and tool/process improvements.
Location: United States
Workplace: Onsite
Employment Type: Full time
Job Function: Administration & Executive Assistance
Seniority: Manager level

Key Responsibilities

  • •Work closely with the Art Director to bring life, mood, and visual clarity to gameplay and cinematics.
  • •Lead a team to craft and implement compelling real-time lighting aligned to gameplay needs and artistic goals.
  • •Drive visual and technical quality for cutting-edge AAA-worthy lighting.
  • •Direct volumetrics, color grading, and image effects to meet visual and narrative objectives.
  • •Prototype lighting approaches and lighting/tool workflows, and spearhead lighting R&D efforts to improve processes and tools.

Pay and Benefits

Salary: USD 99,200 - 183,520 annually
Schedule:4-Day Week
Perks:Health InsuranceDentalVision401kPaid LeavePaid HolidaysRelocation

Key Requirements

  • •8+ total years of lighting experience with 2+ years in a Lead role in real-time game development or equivalent film/TV experience.
  • •Lead by example with an egoless, collaborative, iterative workflow and openness to feedback.
  • •Ability to quickly learn new software and adapt to proprietary tools.
  • •Expert experience using game development engines and lighting tools (Unreal, Unity, or equivalent).
  • •Strong knowledge of baked/dynamic lighting, light probes/reflection probes, post-processing, and PBR workflows with color theory and physically correct lighting.
Experience:8+ yearsReal-time game developmentFilm/television
Skills:CommunicationCollaborationProblem-solvingMentoringRisk communication
Tech Stack:UnrealUnityPBRBaked lightingDynamic lightingLight probesReflection probesPost-processingColor gradingImage effectsImage adjustment tools

Company Brief

Activision Blizzard
Develops and publishes interactive entertainment content, including video games and connected gaming experiences across console, PC, and mobile platforms. The company is known for major franchises such as Call of Duty, World of Warcraft, Candy Crush, and Diablo.
Industry: Gaming
Company Size: Enterprise (1,001+ employees)
Growth: Established Company
Headquarters: Santa Monica, United States
Founded: 2008
WebsiteLinkedIn