Systems Designer - Raven - Middleton, WI

Activision Blizzard
United States
Workplace: OnsiteFull timeUSD 30.47 - 56.35 hourlyFunction: Design (Product/UX/UI/Visual)Experience: 5+ yearsSkills: ["Communication","Problem-solving","Collaboration","Self-sufficiency","Mentoring"]

Invent, pitch, implement, and tune player-first game systems for an FPS experience, collaborating closely with creative directors, designers, engineers, artists, producers, and animators. Research and deliver authentic mechanics, create and maintain design documentation, and advocate for the player experience. Use scripting tools to iterate and balance systems, play builds to provide prioritized feedback, and mentor fellow designers in an agile, fast-paced environment.

Loading

Loading job details...

Preparing the role view and application actions.

FursaFursa
Activision Blizzard
Activision Blizzard
2 days ago

Systems Designer - Raven - Middleton, WI

✓ Verified Job

Canonical indexed version, validated from employer's careers page.

Source: Company careers pageValidated by: Fursa AI
Last checked: 28 minutes agoStatus: Live

Job Summary

Invent, pitch, implement, and tune player-first game systems for an FPS experience, collaborating closely with creative directors, designers, engineers, artists, producers, and animators. Research and deliver authentic mechanics, create and maintain design documentation, and advocate for the player experience. Use scripting tools to iterate and balance systems, play builds to provide prioritized feedback, and mentor fellow designers in an agile, fast-paced environment.
Location: United States
Workplace: Onsite
Employment Type: Full time
Job Function: Design (Product/UX/UI/Visual)
Seniority: Mid level

Key Responsibilities

  • •Collaborate with creative directors, designers, engineers, artists, producers, and animators to deliver world-class game systems.
  • •Research subject matter to ensure an authentic experience and create player-first system designs.
  • •Use scripting tools to create, iterate, and balance game mechanics and systems based on high-level direction.
  • •Create and maintain design documents and systems specifications, and provide verbal and written assessments.
  • •Play game builds in progress and deliver concise, prioritized feedback to internal teams and external partners while championing the player experience.

Pay and Benefits

Salary: USD 30.47 - 56.35 hourly
Perks:Health InsuranceDentalVision401kPaid LeaveParental LeaveRelocation

Key Requirements

  • •5+ years in the games industry working in a system design capacity.
  • •Proven implementation experience with programming/scripting languages.
  • •Comprehensive knowledge and understanding of the FPS games space.
  • •Broad understanding of game systems from moment-to-moment game feel to outer loop progression.
  • •Expertise writing high- and low-level documentation.
Experience:5+ yearsGames industryFPS
Skills:CommunicationProblem-solvingCollaborationSelf-sufficiencyMentoring
Tech Stack:PowerPointWordExcelMiroPhotoshopIllustratorMultimedia toolsScripting tools

Company Brief

Activision Blizzard
Develops and publishes interactive entertainment content, including video games and connected gaming experiences across console, PC, and mobile platforms. The company is known for major franchises such as Call of Duty, World of Warcraft, Candy Crush, and Diablo.
Industry: Gaming
Company Size: Enterprise (1,001+ employees)
Growth: Established Company
Headquarters: Santa Monica, United States
Founded: 2008
WebsiteLinkedIn