Principal Engineer - Infinity Ward - Temporary

Activision Blizzard
United States
Workplace: OnsiteFull timeUSD 171,100 - 316,576 annuallyFunction: Communications, PR & CommunityExperience: 15+ yearsSkills: ["Problem-solving","Analytical thinking","Collaboration","Independence","Mentorship"]

Oversee core game systems development for Infinity Ward, focusing on engine architecture and systems that add functionality or improve efficiency across the existing codebase. Partner with engineers and content creators on technical design and feature rollouts, drive improvements through research, and support memory budgeting, performance analysis, and optimization. Review teammates’ work and provide mentorship while pushing the limits of what Call of Duty can achieve.

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FursaFursa
Activision Blizzard
Activision Blizzard
4 days ago

Principal Engineer - Infinity Ward - Temporary

✓ Verified Job

Canonical indexed version, validated from employer's careers page.

Source: Company careers pageValidated by: Fursa AI
Last checked: 3 hours agoStatus: Live

Job Summary

Oversee core game systems development for Infinity Ward, focusing on engine architecture and systems that add functionality or improve efficiency across the existing codebase. Partner with engineers and content creators on technical design and feature rollouts, drive improvements through research, and support memory budgeting, performance analysis, and optimization. Review teammates’ work and provide mentorship while pushing the limits of what Call of Duty can achieve.
Location: United States
Workplace: Onsite
Employment Type: Full time · 6 months
Job Function: Communications, PR & Community
Seniority: Mid level

Key Responsibilities

  • •Design and implement core systems that add new functionality or improve existing codebase efficiency.
  • •Research areas of improvement and push limits of what Call of Duty can accomplish.
  • •Collaborate with other engineers and content creators on technical design and feature rollouts.
  • •Support memory budgeting, performance analysis, and optimization work.
  • •Review other engineers’ work and provide mentorship.

Pay and Benefits

Salary: USD 171,100 - 316,576 annually
Perks:Health InsuranceDentalVision401kPaid LeaveParental Leave

Key Requirements

  • •15+ years of systems or engine development experience.
  • •Significantly contributed to the development of one or more shipped games.
  • •Excellent debugging and performance analysis skills.
  • •Experience architecting and debugging threaded systems.
  • •Deep knowledge of C++ programming and practices.
Experience:15+ yearsGame developmentVideo gamesGame enginesEngine architectureMulti-platform development
Skills:Problem-solvingAnalytical thinkingCollaborationIndependenceMentorship
Tech Stack:C++Threaded systems

Company Brief

Activision Blizzard
Develops and publishes interactive entertainment content, including video games and connected gaming experiences across console, PC, and mobile platforms. The company is known for major franchises such as Call of Duty, World of Warcraft, Candy Crush, and Diablo.
Industry: Gaming
Company Size: Enterprise (1,001+ employees)
Growth: Established Company
Headquarters: Santa Monica, United States
Founded: 2008
WebsiteLinkedIn