Design Director

Sony Interactive Entertainment
Montreal
Workplace: OnsiteFull timeFunction: Design (Product/UX/UI/Visual)Experience: 6+ yearsSkills: ["Communication","Leadership","Vision","Team management","Mentoring"]

As Design Director for Haven, you will own the game’s structural blueprint, translating creative pillars into scalable systems, short-term loops and long-term progression, while hiring and leading a design team to AAA standards. You’ll collaborate with Creative, Engineering, UI/UX, and Live Ops to ensure cohesive gameplay vision across disciplines and deliver engaging player experiences.

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Sony Interactive Entertainment
Sony Interactive Entertainment
2 months ago

Design Director

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Source: Company careers pageValidated by: Fursa AI
Last checked: 9 hours agoStatus: Live

Job Summary

As Design Director for Haven, you will own the game’s structural blueprint, translating creative pillars into scalable systems, short-term loops and long-term progression, while hiring and leading a design team to AAA standards. You’ll collaborate with Creative, Engineering, UI/UX, and Live Ops to ensure cohesive gameplay vision across disciplines and deliver engaging player experiences.
Location: Montreal
Workplace: Onsite
Employment Type: Full time
Job Function: Design (Product/UX/UI/Visual)
Seniority: Sr. Director level

Key Responsibilities

  • •Translate the vision and articulate a gameplay direction in collaboration with the Creative Director
  • •Lead and mentor a design team from junior to senior levels, providing feedback and supporting professional growth
  • •Maintain cross-disciplinary alignment with Engineering, UI/UX, Audio, and Live Operations to ensure design intent is understood and executed
  • •Establish design reviews and validation to ensure mechanics are solid, balanced, and aligned with the core vision
  • •Define creative constraints and a structured framework to maximize creative freedom while maintaining a high quality bar

Key Requirements

  • •Minimum of 6 years in game design with at least one shipped major AAA multiplayer title in a senior, lead, or principal role
  • •Experience in pre-production and lifecycle management of a product, and defining core gameplay loops early in conception
  • •Minimum of 2 years direct people management, mentoring and developing game designers
  • •Strong ability to translate abstract creative themes into playable pillars and meta-structures, with clear design constraints and high quality standards
  • •Familiarity with Unreal Engine and a passion for gameplay innovation
Experience:6+ yearsGamingAAAMultiplayerLive ops
Skills:CommunicationLeadershipVisionTeam managementMentoring
Languages:EnglishFrench
Tech Stack:Unreal Engine

Company Brief

Sony Interactive Entertainment
Develops and publishes PlayStation hardware, software, and digital services, operating the PlayStation platform and ecosystem for gaming, entertainment, and network services worldwide.
Industry: Gaming
Company Size: Enterprise (1,001+ employees)
Revenue: USD 1B+
Growth: Established Company
Headquarters: San Mateo, United States
Founded: 1993
WebsiteLinkedIn