Staff Software Development Engineer - Rust, Compilers, and GPU Systems
San Jose
Workplace: HybridFull timeFunction: Product ManagementEducation: bachelorsSkills: ["Technical leadership","Mentorship","Judgment","Cross-team collaboration","Technical communication"]Build production-quality Rust components for low-level, performance-sensitive GPU systems. Own end-to-end compiler and systems work across rustc internals, MIR, MLIR/LLVM, and AMDGPU code generation, plus correctness-focused analyses, interfaces, ABI/ELF validation, and no_std/bare-metal components. Partner across compiler, runtime, firmware, architecture, validation, security, and performance teams to deliver trusted evidence via testing, fuzzing, and hardware validation.
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