Staff Engineer - GPU & Video Rendering

Adobe Systems
Seattle, San Francisco, San Jose
Workplace: OnsiteFull timeUSD 173,500 - 331,050 annuallyFunction: Creative Production (Video/Audio/Photo)Experience: 10+ yearsEducation: bachelorsSkills: ["Communication","Collaboration","Mentoring","Code review","Problem-solving"]

Own and evolve Adobe’s cross-platform GPU video rendering platform that powers real-time processing for Premiere and After Effects. Lead complex initiatives end to end across multiple releases, build shared rendering and shader technology stacks, and ensure performance, stability, and device compatibility across platforms and GPU vendors. Partner with internal graphics and QE teams and GPU hardware partners, drive architecture and code reviews, and prototype next-generation rendering tech.

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Adobe Systems
Adobe Systems
2 months ago

Staff Engineer - GPU & Video Rendering

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Last checked: 1 hour agoStatus: Live

Job Summary

Own and evolve Adobe’s cross-platform GPU video rendering platform that powers real-time processing for Premiere and After Effects. Lead complex initiatives end to end across multiple releases, build shared rendering and shader technology stacks, and ensure performance, stability, and device compatibility across platforms and GPU vendors. Partner with internal graphics and QE teams and GPU hardware partners, drive architecture and code reviews, and prototype next-generation rendering tech.
Location: Seattle, San Francisco, San Jose
Workplace: Onsite
Employment Type: Full time
Job Function: Creative Production (Video/Audio/Photo)
Seniority: Mid level

Key Responsibilities

  • •Own, evolve, and optimize the core GPU rendering platform underpinning real-time video processing across Adobe’s professional video products.
  • •Drive complex platform initiatives end to end, providing technical ownership and oversight through completion across multiple releases.
  • •Build and deepen a shared technology stack (common shaders, rendering frameworks, and multi-API GPU abstractions) so teams build once and run everywhere on Windows and Mac.
  • •Own rendering performance, stability, and device compatibility across platforms and hardware vendors, including difficult GPU and driver issues.
  • •Lead by example through architecture and code reviews, setting engineering standards and mentoring others.

Pay and Benefits

Salary: USD 173,500 - 331,050 annually

Key Requirements

  • •Bachelor’s or Master’s degree in Computer Science (or equivalent experience).
  • •10+ years of software engineering experience with significant depth in GPU, graphics, or rendering systems.
  • •Strong proficiency in modern C++ in a large, complex, cross-platform codebase on Mac or Windows.
  • •Deep experience with at least one modern graphics/compute API (DirectX 12, Metal, Vulkan, CUDA, or OpenCL) and the ability to design abstractions.
  • •Strong knowledge of GPU architecture, shading languages (HLSL, Slang, SPIR-V), and rendering or real-time video processing.
Experience:10+ yearsGPU graphicsRenderingReal-time video processing
Education:Bachelor's in Computer Science
Skills:CommunicationCollaborationMentoringCode reviewProblem-solving
Tech Stack:C++CUDAOpenCLDirectXDirectX 12MetalVulkanHLSLSlangSPIR-VDXILPIXNsightTensorRTONNX RuntimeShader toolchainsMulti-API GPU abstractionsShader compilers

Company Brief

Adobe Systems
Provides creative, marketing, and document management software and cloud services, including Photoshop, Illustrator, Acrobat, and the Adobe Experience Cloud, serving creative professionals, enterprises, and governments worldwide.
Industry: SaaS
Company Size: Enterprise (1,001+ employees)
Revenue: USD 1B+
Growth: Public Company
Valuation: Public Company (Market Cap in USD)
Funding: IPO / Publicly Listed
Headquarters: San Jose, United States
Founded: 1982
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