Lead Technical Artist - Shaders

2K
Brno, England
Workplace: HybridFull timeFunction: Administration & Executive AssistanceExperience: 7+ yearsSkills: ["Leadership","Mentoring","Cross-discipline collaboration","Technical problem-solving","Quality-focused mindset"]

Lead the shader/material direction for AAA projects using Unreal Engine 5. Define visual and technical quality standards, establish a reusable shader/material pipeline, and advance look development through UE5 features like Lumen, Nanite, and virtual texturing. Collaborate with artists, lighting/rendering teams, and engineering to ensure physically accurate surfaces and optimal real-time performance, while mentoring shader/material artists and partnering with external co-development partners.

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FursaFursa
2K
2K
9 months ago

Lead Technical Artist - Shaders

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Source: Company careers pageValidated by: Fursa AI
Last checked: 14 hours agoStatus: Live

Job Summary

Lead the shader/material direction for AAA projects using Unreal Engine 5. Define visual and technical quality standards, establish a reusable shader/material pipeline, and advance look development through UE5 features like Lumen, Nanite, and virtual texturing. Collaborate with artists, lighting/rendering teams, and engineering to ensure physically accurate surfaces and optimal real-time performance, while mentoring shader/material artists and partnering with external co-development partners.
Location: Brno, England
Workplace: Hybrid
Employment Type: Full time · Permanent
Job Function: Administration & Executive Assistance
Seniority: Manager level

Key Responsibilities

  • •Define and drive the visual and technical quality bar for shaders and materials across the project.
  • •Establish a shader/material pipeline optimized for high fidelity and real-time performance across platforms.
  • •Lead R&D into UE5 advanced rendering features (Lumen, Nanite, virtual texturing, runtime virtual shadows) to enhance material systems.
  • •Develop and maintain reusable, performant shader/material libraries, and create complex materials across characters, environments, weapons, FX, and cinematics.
  • •Manage, mentor, and provide feedback to a team of shader/material artists and technical artists, collaborating with external co-development partners.

Key Requirements

  • •Minimum 7+ years’ games industry experience with at least 2 shipped AAA titles.
  • •Proven track record as a Senior or Lead Shader/Material Artist on large-scale projects.
  • •Expert-level proficiency in Unreal Engine 5 material editor, shader graph, and rendering pipeline.
  • •Strong understanding of PBR workflows, physically-based shading models, and material authoring.
  • •Hands-on experience with UE5 features including Lumen, Nanite, and virtual texturing.
Experience:7+ yearsGames industryAAA games
Skills:LeadershipMentoringCross-discipline collaborationTechnical problem-solvingQuality-focused mindset
Languages:English
Tech Stack:Unreal Engine 5UE5 material editorShader graphLumenNaniteVirtual texturingRuntime virtual shadowsPBRPhysically-based shadingHLSLSubstance DesignerHoudiniReal-time ray tracing

Company Brief

2K
2K is a video game publisher and developer known for sports, action, and strategy franchises such as NBA 2K, WWE 2K, Borderlands, and Sid Meier’s Civilization. It operates as a major label within Take-Two Interactive.
Industry: Gaming
Company Size: Large (251 to 1,000 employees)
Growth: Established Company
Headquarters: Novato, United States
Founded: 2005
WebsiteLinkedIn