Gameplay Engineer
Montreal
Workplace: OnsiteFull timeFunction: Software EngineeringExperience: 3+ yearsSkills: ["Communication","Problem-solving","Collaboration","Self-motivation","Ownership"]Build and deliver player-centric gameplay systems that bring BioShock to life by bridging creative vision and technical execution. Collaborate closely with design, art, engineering, animation, and audio teams to architect and implement gameplay features such as player verbs, camera, and weapons. Work in Unreal 5, adapt existing systems, develop new technology as needed, and proactively identify technical risks and solutions while keeping code quality high.

