Lead Lighting Artist

2K
Montreal, California
Workplace: OnsiteFull timeFunction: Administration & Executive AssistanceExperience: 7+ yearsSkills: ["Communication","Mentorship","Collaboration","Ownership","Problem-solving"]

Lead lighting for BioShock at Cloud Chamber, managing a team of lighting artists and setting lighting pipeline best practices. You’ll guide direct reports, align with Art Directors and core technical teams on real-time rendering constraints, and develop efficient workflows for world-class in-game lighting and cinematics. With 7+ years of real-time lighting and Unreal Engine 5 expertise (Lumen/Sequencer), you’ll research new techniques, resolve production roadblocks, and continuously improve visual quality and performance.

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FursaFursa
2K
2K
1 day ago

Lead Lighting Artist

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Last checked: 38 minutes agoStatus: Live

Job Summary

Lead lighting for BioShock at Cloud Chamber, managing a team of lighting artists and setting lighting pipeline best practices. You’ll guide direct reports, align with Art Directors and core technical teams on real-time rendering constraints, and develop efficient workflows for world-class in-game lighting and cinematics. With 7+ years of real-time lighting and Unreal Engine 5 expertise (Lumen/Sequencer), you’ll research new techniques, resolve production roadblocks, and continuously improve visual quality and performance.
Location: Montreal, California
Workplace: Onsite
Employment Type: Full time
Job Function: Administration & Executive Assistance
Seniority: Manager level

Key Responsibilities

  • •Lead and mentor a team of lighting artists by providing guidance, feedback, and ensuring high-quality results.
  • •Set team standards and best practices for productivity, quality, and excellence across lighting pipelines.
  • •Develop and maintain consistent, efficient lighting pipeline workflows; act as primary point of contact for lighting issues and roadblocks.
  • •Collaborate with Art Directors and cross-functional teams to uphold visual style and direction for lighting.
  • •Research and implement new lighting techniques and technologies, monitoring progress and optimizing performance throughout production.

Key Requirements

  • •7+ years of experience in real-time lighting and final rendering, with a proven track record as an Art Lead on at least one shipped AAA title.
  • •Deep understanding of Physically Based Rendering (PBR), runtime optimization, and lighting for in-game cinematics.
  • •Practical expertise with Unreal Engine 5, specifically Lumen Lighting and Sequencer.
  • •Demonstrated history recruiting, developing, mentoring, and retaining artistic talent while managing workload and team well-being.
  • •Proven experience collaborating with Core Tech and Production teams to establish and optimize real-time pipelines under runtime constraints.
Experience:7+ yearsReal-time renderingAAA games
Skills:CommunicationMentorshipCollaborationOwnershipProblem-solving
Languages:FrenchEnglish
Tech Stack:Unreal Engine 5Lumen LightingSequencerPBR

Company Brief

2K
2K is a video game publisher and developer known for sports, action, and strategy franchises such as NBA 2K, WWE 2K, Borderlands, and Sid Meier’s Civilization. It operates as a major label within Take-Two Interactive.
Industry: Gaming
Company Size: Large (251 to 1,000 employees)
Growth: Established Company
Headquarters: Novato, United States
Founded: 2005
WebsiteLinkedIn