Lead Lighting Artist
Montreal, California
Workplace: OnsiteFull timeFunction: Administration & Executive AssistanceExperience: 7+ yearsSkills: ["Communication","Mentorship","Collaboration","Ownership","Problem-solving"]Lead lighting for BioShock at Cloud Chamber, managing a team of lighting artists and setting lighting pipeline best practices. You’ll guide direct reports, align with Art Directors and core technical teams on real-time rendering constraints, and develop efficient workflows for world-class in-game lighting and cinematics. With 7+ years of real-time lighting and Unreal Engine 5 expertise (Lumen/Sequencer), you’ll research new techniques, resolve production roadblocks, and continuously improve visual quality and performance.
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