Principal Software Engineer, Narrative Sytems
Burnaby, Washington
Workplace: OnsiteFull timeCAD 144,200 - 213,375 annuallyFunction: Software EngineeringExperience: 15+ yearsEducation: bachelorsSkills: ["Technical leadership","Debugging","Profiling","Optimization","Communication"]Own and lead the development of cinematic, narrative, and storytelling technology for an Unreal Engine 5 game. Build and maintain runtime systems and creator-facing authoring workflows for cinematic sequencing, scripted events, branching content, dialog integration, camera behavior, and facial animation pipelines. Extend Unreal Engine systems (Sequencer, animation playback, dialog and event-driven scene logic), partner cross-functionally to translate creative goals into scalable solutions, and optimize, debug, and mentor to ensure reliable performance from prototype through ship.
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