Technical Artist (Project Based)

Amber Studio
Guadalajara
Workplace: RemoteContractFunction: Solutions Engineering & Sales EngineeringExperience: 5+ yearsSkills: ["Communication","Collaboration","Problem-solving"]

Experienced Technical Artist bridging art and engineering for a game project. You’ll develop hand‑drawn/stylized shaders, build asset pipelines (Maya/Blender to Unreal), enforce performance budgets, oversee rigging and retargeting for expressive animation, and craft performant VFX and lighting while documenting workflows for non-technical artists.

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FursaFursa
Amber Studio
Amber Studio
5 months ago

Technical Artist (Project Based)

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Source: Company careers pageValidated by: Fursa AI
Last checked: 2 hours agoStatus: Live

Job Summary

Experienced Technical Artist bridging art and engineering for a game project. You’ll develop hand‑drawn/stylized shaders, build asset pipelines (Maya/Blender to Unreal), enforce performance budgets, oversee rigging and retargeting for expressive animation, and craft performant VFX and lighting while documenting workflows for non-technical artists.
Location: Guadalajara
Workplace: Remote
Employment Type: Contract
Job Function: Solutions Engineering & Sales Engineering

Key Responsibilities

  • •Develop custom shaders and materials that capture a hand-drawn/stylized look while remaining performant across platforms
  • •Build and maintain asset pipelines (Maya/Blender to Unreal) to streamline import and validation of characters and environments
  • •Establish and enforce strict performance budgets (polycounts, draw calls, texture memory) for stable frame rates in multiplayer sessions
  • •Oversee complex character rigging and retargeting systems to enable expressive animations
  • •Create performant VFX and lighting setups (Niagara/Shuriken) and maintain clear documentation for tools and workflows

Key Requirements

  • •5+ years as a Technical Artist in game development with at least one shipped title in casual or party games
  • •Expert-level knowledge of Unreal Engine with proficiency in HLSL/GLSL for shader development
  • •Strong proficiency in Python, C#, or C++ for creating automated tools and editor extensions
  • •Proven ability to use profiling tools (RenderDoc, Pix, or built-in engine profilers) to diagnose and fix GPU/CPU bottlenecks
  • •Excellent communication skills with the ability to translate technical constraints into actionable feedback for the art team
Experience:5+ yearsGame developmentUnreal EngineShader developmentTools automation
Skills:CommunicationCollaborationProblem-solving
Tech Stack:Unreal EngineHLSLGLSLPythonC#C++RenderDocPixNiagaraShurikenMayaBlender

Company Brief

Amber Studio
Amber Studio is a game development studio that provides art, design, and engineering services for game and interactive entertainment projects, collaborating with publishers and developers on character, environment, and technical production.
Industry: Gaming
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