Combat Designer
Blind Squirrel Games
Austin
Workplace: OnsiteFull timeFunction: Design (Product/UX/UI/Visual)Experience: 3+ yearsSkills: ["Communication","Collaboration","Teamwork"]Design and implement combat systems for a AAA-style project, collaborating with cross-disciplinary teams to craft melee and projectile combat, balance damage, and iterate through prototypes and playtests to ensure high-quality, responsive gameplay.

