Senior Technical Artist (Rigger) NBA 2K

2K
United States
Workplace: OnsiteTemporaryUSD 54 - 75 hourlyFunction: Solutions Engineering & Sales EngineeringSkills: ["Problem-solving","Collaboration","Debugging","Documentation"]

Work with the NBA Tech Art team to improve and maintain in-game character rigs. Update deformation and anatomy accuracy, build math node networks for body and face rigs, and implement blendshapes and corrective shapes. Create clean skinweight/blendweight maps, write Python tools to automate rigging and procedural setups, and debug rig-related issues across art tools and the game. Collaborate with artists and engineers to scale workflows and pipelines.

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FursaFursa
2K
2K
3 days ago

Senior Technical Artist (Rigger) NBA 2K

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Source: Company careers pageValidated by: Fursa AI
Last checked: 16 hours agoStatus: Live

Job Summary

Work with the NBA Tech Art team to improve and maintain in-game character rigs. Update deformation and anatomy accuracy, build math node networks for body and face rigs, and implement blendshapes and corrective shapes. Create clean skinweight/blendweight maps, write Python tools to automate rigging and procedural setups, and debug rig-related issues across art tools and the game. Collaborate with artists and engineers to scale workflows and pipelines.
Location: United States
Workplace: Onsite
Employment Type: Temporary
Job Function: Solutions Engineering & Sales Engineering
Seniority: Mid level

Key Responsibilities

  • •Update character rigs to improve deformation and simulate human anatomy more accurately.
  • •Create math node networks for body and face rig connections.
  • •Implement blendshapes and corrective shapes into rigs.
  • •Create clean skinweight and blendweight maps and automate tasks with Python.
  • •Diagnose, debug, and resolve character rigging errors across tools and the game while collaborating with artists and engineers.

Pay and Benefits

Salary: USD 54 - 75 hourly
Perks:Health InsuranceDentalVisionPaid Leave401k

Key Requirements

  • •Expert character rigging experience, including body and face rigging.
  • •Strong expertise in Autodesk Maya.
  • •Strong understanding of human anatomy and deformation.
  • •Working knowledge of Python scripting (including PyMel) for rigging workflows.
  • •Experience creating game-optimized character rigs with good topology and edge-flow.
Skills:Problem-solvingCollaborationDebuggingDocumentation
Tech Stack:Autodesk MayaPythonPyMelQtNgSkinToolsPerforceMaya Python APIFacial Action Coding System (FACS)BlendshapesSkinweightTopology

Company Brief

2K
2K is a video game publisher and developer known for sports, action, and strategy franchises such as NBA 2K, WWE 2K, Borderlands, and Sid Meier’s Civilization. It operates as a major label within Take-Two Interactive.
Industry: Gaming
Company Size: Large (251 to 1,000 employees)
Growth: Established Company
Headquarters: Novato, United States
Founded: 2005
WebsiteLinkedIn