Senior Software Engineer, Embedded Android

Unity Software
Tokyo
Workplace: OnsiteFull timeFunction: Software EngineeringSkills: ["Ownership","Collaboration","Communication","Technical troubleshooting","Performance optimization"]

Build and harden Unity’s embedded Android support for production vehicles, bringing the real-time 3D runtime to Android/AOSP and Android Automotive OS. You’ll integrate Unity into native Android apps via Unity as a Library and Unity Render Service, implement graphics/windowing for multi-screen HMI experiences, and optimize performance for resource-constrained automotive SoCs. Partner directly with automotive OEMs, diagnose issues, and raise engineering quality through design discussions, code reviews, and automated testing.

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FursaFursa
Unity Software
Unity Software
1 month ago

Senior Software Engineer, Embedded Android

✓ Verified Job

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Source: Company careers pageValidated by: Fursa AI
Last checked: 2 hours agoStatus: Live

Job Summary

Build and harden Unity’s embedded Android support for production vehicles, bringing the real-time 3D runtime to Android/AOSP and Android Automotive OS. You’ll integrate Unity into native Android apps via Unity as a Library and Unity Render Service, implement graphics/windowing for multi-screen HMI experiences, and optimize performance for resource-constrained automotive SoCs. Partner directly with automotive OEMs, diagnose issues, and raise engineering quality through design discussions, code reviews, and automated testing.
Location: Tokyo
Workplace: Onsite
Employment Type: Full time
Job Function: Software Engineering
Seniority: Mid level

Key Responsibilities

  • •Own how Unity runs on Android in the vehicle, extending and hardening platform support across Android/AOSP and Android Automotive OS.
  • •Integrate Unity into native Android apps (Unity as a Library / Unity Render Service) and build the graphics/windowing layer for multi-screen, multi-touch digital cockpits and HMIs.
  • •Profile and optimize runtime performance, memory, startup/load time, and iteration speed on resource-constrained automotive SoCs.
  • •Serve as a technical point of contact for automotive OEMs, investigating issues and removing performance bottlenecks to support production success.
  • •Raise the engineering bar through design discussions, code reviews, and automated testing on a small senior team.

Pay and Benefits

Equity and Bonus:Equity
Perks:Health InsuranceLife InsuranceDisability InsurancePensionCommuter BenefitsPaid LeaveLeave

Key Requirements

  • •Proficiency in C/C++/C# and experience building scalable, multithreaded systems on Linux/Android.
  • •Hands-on Android/AOSP development across app and platform layers, including HALs (AIDL), Android build system (Soong/Blueprint), and framework/lifecycle.
  • •Working knowledge of Vulkan and OpenGL ES, plus the Android graphics/compositing stack (SurfaceFlinger, HWComposer, Gralloc, EGL) for real-time 3D and UI rendering.
  • •Experience profiling and optimizing performance for resource-constrained hardware (CPU/GPU/IO tooling).
  • •Ability to work directly with customers on technical issues with business-level English.
Experience:AutomotiveAndroidReal-time 3DEmbedded systems
Skills:OwnershipCollaborationCommunicationTechnical troubleshootingPerformance optimization
Languages:English
Tech Stack:CC++C#LinuxAndroidAndroid Automotive OSAAOSAOSPAIDLSoongBlueprintVulkanOpenGL ESSurfaceFlingerHWComposerGrallocEGLUnity as a LibraryUnity Render ServiceIL2CPP

Company Brief

Unity Software
Develops the Unity real-time 3D development platform used to create, operate, and monetize interactive experiences and games across mobile, console, PC, and AR/VR platforms. Serves developers, studios, and enterprises worldwide.
Industry: Developer Tools
Company Size: Enterprise (1,001+ employees)
Revenue: USD 1B+
Growth: Public Company
Valuation: Public Company (Market Cap in USD)
Funding: IPO / Publicly Listed
Headquarters: San Francisco, United States
Founded: 2004
Glassdoor
Glassdoor: 3.8
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