Staff Technical Designer | Concepteur(trice) technique, Staff
Montreal
Workplace: HybridFull timeFunction: Software EngineeringExperience: 5+ yearsSkills: ["Problem-solving","Communication","Collaboration","Mentorship"]Own gameplay features from concept through polish by designing and implementing major systems and interactive mechanics. Rapidly prototype using Blueprint in Unreal Engine 5+, build scalable modular gameplay foundations, and develop systemic, open-world mechanics that enable emergent play. Collaborate with engineering, art, animation, UX, and production, optimize using performance-aware practices (including State Trees and AI behaviors), and iterate via playtesting, telemetry, and player feedback while mentoring other designers.

