Senior/Principal Graphics Engineer

thatgamecompany
United States, Canada
Workplace: RemoteFull timeUSD 150,000 - 220,000 annuallyFunction: Solutions Engineering & Sales EngineeringExperience: 6+ yearsSkills: ["Mentoring","Collaboration","Code quality","Performance optimization"]

Build high-performance C++ rendering and engine features for a proprietary game engine, partnering with engine, gameplay, artists, and designers. Design and maintain rendering features, core engine components, tools, and graphics pipelines, then profile and optimize GPU/CPU performance across devices with a focus on mobile. Write clean, well-documented code and help grow the team through mentoring and graphics/platform best practices.

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FursaFursa
thatgamecompany
thatgamecompany
1 week ago

Senior/Principal Graphics Engineer

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Source: Company careers pageValidated by: Fursa AI
Last checked: 6 hours agoStatus: Live

Job Summary

Build high-performance C++ rendering and engine features for a proprietary game engine, partnering with engine, gameplay, artists, and designers. Design and maintain rendering features, core engine components, tools, and graphics pipelines, then profile and optimize GPU/CPU performance across devices with a focus on mobile. Write clean, well-documented code and help grow the team through mentoring and graphics/platform best practices.
Location: United States, Canada
Workplace: Remote
Employment Type: Full time
Job Function: Solutions Engineering & Sales Engineering
Seniority: Mid level

Key Responsibilities

  • •Develop high-performance C++ systems for the proprietary game engine focused on real-time rendering, performance, and scalability.
  • •Design, implement, and maintain rendering features, core engine components, tools, and graphics pipelines.
  • •Profile and optimize GPU and CPU performance across devices, with emphasis on mobile.
  • •Write clean, maintainable code with clear documentation and code-level comments.
  • •Mentor teammates, share best practices, and stay up to date on graphics and platform trends.

Pay and Benefits

Salary: USD 150,000 - 220,000 annually
Perks:Health InsuranceDentalVision401kPaid LeavePet InsuranceWellness Stipend

Key Requirements

  • •Expert-level C++ development with performance tuning, multi-threading, and low-level engine systems knowledge.
  • •Shipped large-scale 3D games across multiple platforms.
  • •Experience with game engines and art/content pipelines.
  • •Deep understanding of modern rendering pipelines and graphics APIs (Vulkan and Metal).
  • •At least 6 years of game industry experience.
Experience:6+ years3D gamesMobile gamingGame engines
Skills:MentoringCollaborationCode qualityPerformance optimization
Tech Stack:C++VulkanMetalGPU profilingGPU debuggingSIMDAndroid

Eligibility

Work Authorization:Authorization required. Sponsorship not provided.

Company Brief

thatgamecompany
thatgamecompany develops artistic, narrative-driven video games focused on emotional experiences and innovative interactive design. Known for titles like Flower, Journey, and Sky: Children of the Light, the studio emphasizes player connection and evocative audiovisual storytelling.
Industry: Gaming
Company Size: Medium (51 to 250 employees)
Growth: Established Company
Headquarters: Santa Monica, United States
Founded: 2006
WebsiteLinkedIn