Senior Prop Artist

Genesis AI
Paris
Workplace: HybridFull timeFunction: Solutions Engineering & Sales EngineeringSkills: ["Accuracy","Attention to detail","Discipline","Quality consistency","Collaboration"]

Model, sculpt, and texture photoreal props and digital twins for a multi-physics simulation engine used to train robotics and embodied AI. You’ll create end-to-end assets (high-poly sculpting, retopology, UVs, PBR texturing), recreate objects from reference and photogrammetry, and optimize scanned/legacy assets to meet strict real-time GPU budgets. Partner with rendering and physics engineers to ensure visual and physical correctness in-engine, maintaining quality across a growing library.

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FursaFursa
Genesis AI
Genesis AI
1 month ago

Senior Prop Artist

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Canonical indexed version, validated from employer's careers page.

Source: Company careers pageValidated by: Fursa AI
Last checked: 8 hours agoStatus: Live

Job Summary

Model, sculpt, and texture photoreal props and digital twins for a multi-physics simulation engine used to train robotics and embodied AI. You’ll create end-to-end assets (high-poly sculpting, retopology, UVs, PBR texturing), recreate objects from reference and photogrammetry, and optimize scanned/legacy assets to meet strict real-time GPU budgets. Partner with rendering and physics engineers to ensure visual and physical correctness in-engine, maintaining quality across a growing library.
Location: Paris
Workplace: Hybrid
Employment Type: Full time
Job Function: Solutions Engineering & Sales Engineering
Seniority: Mid level

Key Responsibilities

  • •Create photoreal digital-twin props end-to-end, including modeling, high-poly sculpting, retopology, UVs, and PBR texturing.
  • •Recreate real-world objects from reference and photogrammetry, matching real dimensions, materials, and wear.
  • •Clean up, retopologize, and optimize scanned and existing assets to meet real-time performance budgets without losing fidelity.
  • •Author assets to strict poly, texture, and memory budgets for GPU-accelerated real-time rendering.
  • •Collaborate with rendering and physics engineers to ensure assets are visually and physically correct in-engine while maintaining library-wide consistency and quality standards.

Key Requirements

  • •5+ years as a prop / hard-surface / environment artist with shipped work under AAA real-time engine constraints (games, not VFX).
  • •Strong modeling skills in Maya and/or Blender, plus sculpting expertise in ZBrush.
  • •Mastery of PBR texturing using Substance (Painter/Designer).
  • •Experience with photogrammetry and scan cleanup, turning raw scans into production-ready assets.
  • •Deep understanding of real-time constraints including poly budgets, LODs, texture memory, and optimization tradeoffs.
Experience:RoboticsEmbodied AISim-to-realPhotogrammetryReal-time renderingGPU-accelerated rendering
Skills:AccuracyAttention to detailDisciplineQuality consistencyCollaboration
Tech Stack:MayaBlenderZBrushSubstance PainterSubstance DesignerPBRPhotogrammetryUVsRetopologyHigh-poly sculptingGPU-accelerated renderingPath-traced rendererLODReal-time renderingNyxGenesis World

Company Brief

Genesis AI
Genesis AI is a global physical AI research lab and full‑stack robotics company building a universal robotics foundation model and horizontal platform to enable general‑purpose robots and scale automation of physical labor.
Industry: AI & Machine Learning
Company Size: Small (11 to 50 employees)
Growth: Early Stage Startup
Funding: Seed
Headquarters: Paris, France
Founded: 2024
WebsiteLinkedIn