Sr Concept Artist, Environments

Sony Interactive Entertainment
Los Angeles
Full timeUSD 120,600 - 180,800 annuallyFunction: Design (Product/UX/UI/Visual)Experience: 3+ yearsEducation: bachelorsSkills: ["Collaboration","Communication","Organizational skills","Time management","Problem-solving"]

Create high-vision environment concepts for an unannounced PlayStation title at Santa Monica Studio, helping define world tone, visual language, and cohesive fantasy settings. Collaborate with art directors and game leads to develop environments, props, visual guides, and production callouts, while balancing artistic goals with technical feasibility. Serve as an art resource by conducting research, improving creative processes, and solving complex environment art development challenges across disciplines.

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FursaFursa
Sony Interactive Entertainment
Sony Interactive Entertainment
3 weeks ago

Sr Concept Artist, Environments

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Canonical indexed version, validated from employer's careers page.

Source: Company careers pageValidated by: Fursa AI
Last checked: 3 hours agoStatus: Live

Job Summary

Create high-vision environment concepts for an unannounced PlayStation title at Santa Monica Studio, helping define world tone, visual language, and cohesive fantasy settings. Collaborate with art directors and game leads to develop environments, props, visual guides, and production callouts, while balancing artistic goals with technical feasibility. Serve as an art resource by conducting research, improving creative processes, and solving complex environment art development challenges across disciplines.
Location: Los Angeles
Employment Type: Full time
Job Function: Design (Product/UX/UI/Visual)
Seniority: Mid level

Key Responsibilities

  • •Design environments, props, production callouts, system interactions, and other visual guides to support development.
  • •Combine game design, art direction, and technological considerations to build industry-defining environments.
  • •Research and gather relevant subject-matter information to support environment creation.
  • •Develop and maintain cross-discipline partnerships to advance in-game environments, visual language, and world rule sets.
  • •Serve as an artistic resource by improving techniques, solving complex artistic development issues, and evaluating tools/industry methods.

Pay and Benefits

Salary: USD 120,600 - 180,800 annually
Perks:Health InsuranceDentalVision401kPaid LeaveWellness StipendEmployee Discounts

Key Requirements

  • •Strong foundation in art skills including drawing, painting, rendering, perspective, composition, and color theory.
  • •Ability to design and render realistic fantasy props, architecture, and natural landscapes using contemporary industry tools and techniques.
  • •Proficiency in Photoshop for drawing, painting, and image making.
  • •Ability to block ideas in both 2D and 3D as needed, with familiarity with video game product development and 3D fundamentals.
  • •3+ years of AAA video game platform experience, plus a Bachelor’s Degree in Fine Arts (or relevant curriculum/equivalent skillset).
Experience:3+ yearsAAA video gamesVideo game product development
Education:Bachelor's in Fine Arts
Skills:CollaborationCommunicationOrganizational skillsTime managementProblem-solving
Tech Stack:Photoshop2D design3D design3D packages

Company Brief

Sony Interactive Entertainment
Develops and publishes PlayStation hardware, software, and digital services, operating the PlayStation platform and ecosystem for gaming, entertainment, and network services worldwide.
Industry: Gaming
Company Size: Enterprise (1,001+ employees)
Revenue: USD 1B+
Growth: Established Company
Headquarters: San Mateo, United States
Founded: 1993
WebsiteLinkedIn