Staff Tools Engineer, Simulation

1X
United States
Workplace: OnsiteFull timeUSD 190,000 - 280,000 annuallyFunction: Solutions Engineering & Sales EngineeringExperience: 6+ yearsEducation: bachelorsSkills: ["Systems thinking","Technical direction"]

Build scalable simulation tooling that powers robotics development. Improve simulator, developer workflows, and end-to-end content pipelines for asset ingestion, environment creation, versioning, validation, and deployment. Integrate simulators into automated testing and CI/CD to continuously validate robot behaviors at scale. Create internal tools that boost developer productivity and establish platform architecture and engineering best practices for the simulation ecosystem.

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FursaFursa
1X
1X
1 month ago

Staff Tools Engineer, Simulation

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Canonical indexed version, validated from employer's careers page.

Source: Company careers pageValidated by: Fursa AI
Last checked: 1 hour agoStatus: Live

Job Summary

Build scalable simulation tooling that powers robotics development. Improve simulator, developer workflows, and end-to-end content pipelines for asset ingestion, environment creation, versioning, validation, and deployment. Integrate simulators into automated testing and CI/CD to continuously validate robot behaviors at scale. Create internal tools that boost developer productivity and establish platform architecture and engineering best practices for the simulation ecosystem.
Location: United States
Workplace: Onsite
Employment Type: Full time
Job Function: Solutions Engineering & Sales Engineering
Seniority: Mid level

Key Responsibilities

  • •Design and build scalable tooling to help robotics engineers create, manage, and test simulation environments across the development lifecycle.
  • •Improve end-to-end simulation content pipelines, including asset ingestion, environment creation, versioning, validation, and deployment workflows.
  • •Integrate simulators into automated testing frameworks and CI/CD pipelines to continuously validate robot behaviors before production deployment.
  • •Build internal tools that improve developer productivity, reliability, and engineering velocity across 1X software teams.
  • •Establish scalable platform architecture and engineering best practices to support long-term growth of the simulation ecosystem.

Pay and Benefits

Salary: USD 190,000 - 280,000 annually
Equity and Bonus:Equity
Perks:Health InsuranceDentalVisionPaid LeaveParental Leave401kHsaFsaLife InsuranceDisability InsuranceEap

Key Requirements

  • •6+ years (Senior) or 10+ years (Staff) developing game engine tooling, simulation platforms, developer tools, or large-scale content pipelines.
  • •Bachelor's degree in Computer Science, Software Engineering, Game Development, or a related technical field.
  • •Strong proficiency in C++, C#, Python, or similar programming languages.
  • •Experience building tools within Unreal Engine, Unity, proprietary game engines, or large-scale simulation environments.
  • •Experience building CI/CD pipelines, automated testing frameworks, or deployment systems for engineering workflows.
Experience:6+ years
Education:Bachelor's
Skills:Systems thinkingTechnical direction
Tech Stack:C++C#PythonUnreal EngineUnityCI/CDAutomated testingSource controlBuild automationCloud infrastructureContinuous integrationROSROS2Isaac SimGazeboMuJoCoPhysics engines

Company Brief

1X
Develops humanoid robots and embodied AI systems designed to perform useful work in real-world environments. The company focuses on building general-purpose robotic labor for tasks in industries such as logistics, manufacturing, and security.
Industry: Robotics
Company Size: Medium (51 to 250 employees)
Growth: Growth Stage Startup
Headquarters: Moss, Norway
Founded: 2014
WebsiteLinkedIn