Simulation Applications Engineer

OpenAI
San Francisco
Workplace: OnsiteFull timeUSD 255,000 - 405,000 annuallyFunction: Software EngineeringSkills: ["Collaboration","Communication","Problem-solving"]

Develop tooling and infrastructure for high-coverage, realistic virtual robotics environments. Build systems to describe, visualize, generate, and validate task environments at scale, integrating multiple engines and pipelines, with a focus on reusability, fidelity, and automated testing within a collaborative research setting.

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FursaFursa
OpenAI
OpenAI
1 year ago

Simulation Applications Engineer

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Canonical indexed version, validated from employer's careers page.

Source: Company careers pageValidated by: Fursa AI
Last checked: 1 hour agoStatus: Live

Job Summary

Develop tooling and infrastructure for high-coverage, realistic virtual robotics environments. Build systems to describe, visualize, generate, and validate task environments at scale, integrating multiple engines and pipelines, with a focus on reusability, fidelity, and automated testing within a collaborative research setting.
Location: San Francisco
Workplace: Onsite
Employment Type: Full time
Job Function: Software Engineering

Key Responsibilities

  • •Build interactive and programmatic tooling to describe, preview, and validate scenes and tasks so researchers can author scenarios quickly and repeatedly.
  • •Create content pipelines to curate, convert, optimize and quality-check assets (visual + collision) from third-party collections and internal sources; define standards so assets behave predictably across engines and tasks.
  • •Implement robust importers and adapters that bring environments and setups from Isaac/Unity/Unreal/Omniverse/other repos into our sim pipelines while preserving fidelity and ensuring performance.
  • •Build frameworks for procedural generation and controlled randomization (visual, physical, kinematic) so models see a systematic, measurable variety of conditions.
  • •Define and enforce quality gates for environments (visual fidelity, collision correctness, physical plausibility) and instrument validation tooling so environments meet realism/coverage goals.

Pay and Benefits

Salary: USD 255,000 - 405,000 annually
Equity and Bonus:Equity

Key Requirements

  • •Build interactive tooling to describe, preview, and validate scenes and tasks so researchers can author scenarios quickly and repeatedly.
  • •Create content pipelines to curate, convert, optimize and quality-check assets (visual + collision) from third-party collections and internal sources; define standards so assets behave predictably across engines and tasks.
  • •Implement robust importers and adapters that bring environments and setups from Isaac/Unity/Unreal/Omniverse/other repos into our sim pipelines while preserving fidelity and ensuring performance.
  • •Build frameworks for procedural generation and controlled randomization (visual, physical, kinematic) to provide systematic, measurable variety of conditions.
  • •Define and enforce quality gates for environments and instrument validation tooling to meet realism/coverage goals.
Experience:RoboticsSimulationAI
Skills:CollaborationCommunicationProblem-solving
Tech Stack:NVIDIA Isaac SimUnityUnreal EngineOmniverseUSDGLTFFBXCADLODTexture workflowsCollision meshesPhysics metadata

Company Brief

OpenAI
Develops and deploys advanced generative AI models (including ChatGPT and DALLĀ·E) and AI infrastructure, providing APIs and consumer products to accelerate safe AGI for broad benefit.
Industry: AI & Machine Learning
Company Size: Enterprise (1,001+ employees)
Revenue: USD 1B+
Growth: Scaleup
Valuation: Hectocorn (USD 100B+)
Funding: Series E+
Headquarters: San Francisco, United States
Founded: 2015
Glassdoor
Glassdoor: 4.4
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