Lead Technical Artist - Shaders
Brno
Workplace: HybridFull timeFunction: Administration & Executive AssistanceExperience: 7+ yearsSkills: ["Leadership","Mentoring","Cross-discipline collaboration","Technical problem-solving","Quality focus"]Define the visual and technical quality bar for all shaders and materials while leading look development standards in Unreal Engine 5. You’ll build and maintain a reusable shader/material library, drive R&D into advanced UE5 rendering features (Lumen, Nanite, virtual texturing), and optimize materials for performance across platforms. Lead and mentor a team of shader/material artists, partner with art, lighting, and rendering teams, and coordinate external partners to meet AAA expectations.

