Lead Technical Artist - Shaders

2K
Brno, England
Workplace: HybridFull timeFunction: Administration & Executive AssistanceExperience: 7+ yearsSkills: ["Leadership","Mentoring","Cross-discipline collaboration","Technical problem-solving","Quality focus"]

Define the visual and technical quality bar for all shaders and materials while leading look development standards in Unreal Engine 5. You’ll build and maintain a reusable shader/material library, drive R&D into advanced UE5 rendering features (Lumen, Nanite, virtual texturing), and optimize materials for performance across platforms. Lead and mentor a team of shader/material artists, partner with art, lighting, and rendering teams, and coordinate external partners to meet AAA expectations.

Loading

Loading job details...

Preparing the role view and application actions.

FursaFursa
2K
2K
9 months ago

Lead Technical Artist - Shaders

✓ Verified Job

Canonical indexed version, validated from employer's careers page.

Source: Company careers pageValidated by: Fursa AI
Last checked: 14 hours agoStatus: Live

Job Summary

Define the visual and technical quality bar for all shaders and materials while leading look development standards in Unreal Engine 5. You’ll build and maintain a reusable shader/material library, drive R&D into advanced UE5 rendering features (Lumen, Nanite, virtual texturing), and optimize materials for performance across platforms. Lead and mentor a team of shader/material artists, partner with art, lighting, and rendering teams, and coordinate external partners to meet AAA expectations.
Location: Brno, England
Workplace: Hybrid
Employment Type: Full time · Permanent
Job Function: Administration & Executive Assistance
Seniority: Manager level

Key Responsibilities

  • •Define and drive the visual and technical quality bar for all shaders and materials.
  • •Establish a shader/material pipeline optimized for high visual fidelity and real-time performance across platforms.
  • •Lead R&D into UE5 advanced rendering features (Lumen, Nanite, virtual texturing, runtime virtual shadows) to enhance material systems.
  • •Develop and maintain modular, reusable, performant shader/material libraries and create complex materials for characters, environments, weapons, FX, and cinematics.
  • •Manage, mentor, and collaborate with internal team members and external partners to ensure AAA expectations and standards are met.

Key Requirements

  • •Minimum 7+ years’ experience in the games industry, including at least 2 shipped AAA titles.
  • •Proven track record as a Senior or Lead Shader/Material Artist on a large-scale project.
  • •Expert-level proficiency in Unreal Engine 5 material editor, shader graph, and rendering pipeline.
  • •Strong understanding of PBR workflows and physically-based shading/material authoring.
  • •Hands-on experience with Lumen, Nanite, and virtual texturing in UE5, with an ability to balance fidelity and performance.
Experience:7+ yearsGames industryAAA games
Skills:LeadershipMentoringCross-discipline collaborationTechnical problem-solvingQuality focus
Languages:English
Tech Stack:Unreal Engine 5UE5Material editorShader graphLumenNaniteVirtual texturingRuntime virtual shadowsPBRHLSLSubstance DesignerHoudini

Company Brief

2K
2K is a video game publisher and developer known for sports, action, and strategy franchises such as NBA 2K, WWE 2K, Borderlands, and Sid Meier’s Civilization. It operates as a major label within Take-Two Interactive.
Industry: Gaming
Company Size: Large (251 to 1,000 employees)
Growth: Established Company
Headquarters: Novato, United States
Founded: 2005
WebsiteLinkedIn