Senior UI Engineer - Sledgehammer Games - Melbourne
Melbourne
Workplace: HybridFull timeFunction: Design (Product/UX/UI/Visual)Skills: ["Debugging","Problem-solving","Collaboration","Communication","Writing reliable code"]Build and engineer UI menus and widgets across the Call of Duty player experience, using model-view architectural patterns with Lua scripting and C/C++. Develop, modify, and debug UI software, create tools via proprietary UI editors, and validate performance on PC and console. Partner with designers and other UI disciplines, collaborating with Production, Art, Audio, and QA, and co-develop with other Activision studios to improve shared engine tooling and developer productivity.
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