3D Application Engineer

42dot
Sunnyvale, San Francisco
Workplace: OnsiteFull timeUSD 172,000 - 237,800 annuallyFunction: Software EngineeringSkills: []

Lead development of a next-generation digital cockpit, delivering high-fidelity real-time 3D environments for in-vehicle infotainment and advanced driver-assistance visualizations. Serve as the technical anchor for the 3D strategy while moving between high-level architecture and hands-on implementation. Own engine frameworks and real-time rendering performance, integrate vehicle sensor data into the 3D scene, and build tooling/pipelines to deploy 3D assets to automotive hardware.

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FursaFursa
42dot
42dot
3 months ago

3D Application Engineer

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Source: Company careers pageValidated by: Fursa AI
Last checked: 13 hours agoStatus: Live

Job Summary

Lead development of a next-generation digital cockpit, delivering high-fidelity real-time 3D environments for in-vehicle infotainment and advanced driver-assistance visualizations. Serve as the technical anchor for the 3D strategy while moving between high-level architecture and hands-on implementation. Own engine frameworks and real-time rendering performance, integrate vehicle sensor data into the 3D scene, and build tooling/pipelines to deploy 3D assets to automotive hardware.
Location: Sunnyvale, San Francisco
Workplace: Onsite
Employment Type: Full time
Job Function: Software Engineering
Seniority: Mid level

Key Responsibilities

  • •Take a primary, hands-on role developing and optimizing vehicle HMI using Unreal Engine (C++), Unity3D (C#), or a custom 3D rendering system.
  • •Design the integration bridge between vehicle sensor data (SDV and VHAL) and the 3D scene graph for low-latency visualization.
  • •Profile and optimize real-time engine performance for automotive-grade SoCs, including memory footprint, GPU utilization, and thermal efficiency.
  • •Develop custom engine plugins and automated build pipelines to streamline deployment of 3D assets from design to target vehicle hardware.

Pay and Benefits

Salary: USD 172,000 - 237,800 annually

Key Requirements

  • •Hands-on expertise with either Unreal Engine (C++, Blueprints, UObject system, custom shaders in HLSL) or Unity3D (C#, HDRP, custom package development).
  • •Strong graphics programming knowledge of modern rendering pipelines, including PBR, lighting, and post-processing for mobile or embedded targets.
  • •Expert-level proficiency in C++ and familiarity with modern platform-level languages like Kotlin or Swift.
  • •Strong 3D mathematics foundation (vectors, quaternions, matrices) for spatial transformations and camera logic.
  • •Experience deploying Unity/Unreal-based HMI onto Android Automotive OS (AAOS) or specialized Linux distributions, including emulator-based testing (e.g., Cuttlefish) is preferred.
Experience:AutomotiveHMIReal-time 3DMobileEmbeddedRenderingIn-vehicle infotainment
Tech Stack:Unreal EngineC++BlueprintsUObjectHLSLUnity3DC#High Definition Render Pipeline (HDRP)Custom package developmentCustom shader developmentPBRLightingPost-processing3D rendering3D mathVectorsQuaternionsMatricesReal-time 3DScene graph

Company Brief

42dot
Develops autonomous driving and mobility software platforms, including AI-based perception, mapping, routing, and connected-vehicle technologies. It works on next-generation transportation systems and self-driving vehicle capabilities for automotive applications.
Industry: Autonomous Vehicles
Company Size: Large (251 to 1,000 employees)
Growth: Scaleup
Headquarters: Seoul, South Korea
Founded: 2019
WebsiteLinkedIn