Senior Tech Artist

Unity Software
Copenhagen, Montreal
Full timeFunction: Solutions Engineering & Sales EngineeringSkills: ["Independent","Initiative","Collaboration","Communication","Technical problem-solving"]

Build high-fidelity real-time assets and interactive demo projects that prove Unity’s industrial capabilities across robotics, digital twins, training, product configurators, and HMI/embedded use cases. Create demo pipelines connecting Unity Studio, Cloud, Asset Manager, and the Unity Editor with outputs for web, mobile, desktop, and XR. Write structured “vibe code” C# tooling, handle end-to-end technical video production, and collaborate with content marketing and R&D to ensure accuracy and clarity for technical audiences.

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FursaFursa
Unity Software
Unity Software
19 hours ago

Senior Tech Artist

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Source: Company careers pageValidated by: Fursa AI
Last checked: 19 hours agoStatus: Live

Job Summary

Build high-fidelity real-time assets and interactive demo projects that prove Unity’s industrial capabilities across robotics, digital twins, training, product configurators, and HMI/embedded use cases. Create demo pipelines connecting Unity Studio, Cloud, Asset Manager, and the Unity Editor with outputs for web, mobile, desktop, and XR. Write structured “vibe code” C# tooling, handle end-to-end technical video production, and collaborate with content marketing and R&D to ensure accuracy and clarity for technical audiences.
Location: Copenhagen, Montreal
Employment Type: Full time
Job Function: Solutions Engineering & Sales Engineering
Seniority: Mid level

Key Responsibilities

  • •Create optimized high-fidelity assets, demo, and sample projects in Unity across core industry use cases (Robotics, Prototyping, Digital Twins, Training, Product Configurators, HMI/Embedded) for videos, tutorials, and articles.
  • •Build demo flows connecting Unity Studio, Cloud, Asset Manager, and the Unity Editor with outputs ready for web, mobile, desktop, and XR, focusing on polygon budgets, decimation, LODs, and texture/memory tradeoffs.
  • •Write or “vibe code” C# for tooling, automation, and interaction logic, using AI coding/design assistants to speed up prototyping and iteration.
  • •Run end-to-end technical video production including planning, recording, editing, voiceover, and final delivery for technical content channels.
  • •Collaborate with content marketers and R&D engineers to ensure technical substance is sound, credible, and easy to follow.

Key Requirements

  • •10+ years of experience developing commercial projects in Unity with strong production pipeline thinking.
  • •Proven ability to create high-fidelity real-time assets (modeling, texturing, custom materials and shaders) meeting demanding visual requirements, using tools like Maya, Blender, or 3ds Max and mechanical CAD tools such as SolidWorks, Fusion 360, or Inventor.
  • •Extensive practical Unity experience with C# skills and interest in AI-assisted creation to prototype, automate, and accelerate production.
  • •Deep understanding of real-time optimization for mobile, web, and XR, including polygon budgets, LODs, texture/memory budgets, and performance tradeoffs.
  • •Strength in pipeline automation and node-based systems: scripting, repeatable build workflows, and connecting tools across the Unity ecosystem.
Experience:SaaSGamingIndustrialRoboticsDigital twinsXRReal-time rendering
Skills:IndependentInitiativeCollaborationCommunicationTechnical problem-solving
Languages:FrenchEnglish
Tech Stack:UnityUnity EditorUnity StudioCloudAsset ManagerC#MayaBlender3ds MaxSolidWorksFusion 360InventorUnreal EngineONNXUnity inference engineML-AgentsGitHubUnity Asset StoreArduinoRaspberry Pi

Company Brief

Unity Software
Develops the Unity real-time 3D development platform used to create, operate, and monetize interactive experiences and games across mobile, console, PC, and AR/VR platforms. Serves developers, studios, and enterprises worldwide.
Industry: Developer Tools
Company Size: Enterprise (1,001+ employees)
Revenue: USD 1B+
Growth: Public Company
Valuation: Public Company (Market Cap in USD)
Funding: IPO / Publicly Listed
Headquarters: San Francisco, United States
Founded: 2004
Glassdoor
Glassdoor: 3.8
WebsiteLinkedIn