(Sr.) Game Designer
Activision Blizzard
Shanghai
Workplace: OnsiteFull timeFunction: OtherExperience: 6+ yearsSkills: ["Communication","Teamwork","Responsibility","Adaptability","Independent research"]Design and iterate core gameplay and game systems for the Call of Duty franchise, grounding decisions in competitive analysis and player insight. Own gameplay and structure logic, craft design documentation, and coordinate with programmers and artists to deliver shippable features. Collaborate with user research to incorporate feedback, supervise development processes, and continuously improve gameplay quality through prototyping, new tools/engines, and rigorous review.

