Graphics Engineer, Lighting

Unity Software
Copenhagen
Workplace: OnsiteFull timeDKK 577,300 - 721,600 annuallyFunction: Software EngineeringSkills: ["Proactive","Solution-oriented","Collaboration","Bug investigation"]

Join the Lighting team in Unity Graphics to maintain and extend rendering features in Unity’s Scriptable Render Pipeline, from direct and indirect lighting to ray tracing and shadow mapping. Collaborate with developers, technical artists, and product designers to deliver end-to-end graphics workflows that scale across high-end platforms and mobile. You’ll debug, investigate issues, build automated tests, and help raise engineering standards while working with HLSL and C# and potentially deeper C++ and Unity engine code.

Loading

Loading job details...

Preparing the role view and application actions.

FursaFursa
Unity Software
Unity Software
5 days ago

Graphics Engineer, Lighting

✓ Verified Job

Canonical indexed version, validated from employer's careers page.

Source: Company careers pageValidated by: Fursa AI
Last checked: 13 hours agoStatus: Live

Job Summary

Join the Lighting team in Unity Graphics to maintain and extend rendering features in Unity’s Scriptable Render Pipeline, from direct and indirect lighting to ray tracing and shadow mapping. Collaborate with developers, technical artists, and product designers to deliver end-to-end graphics workflows that scale across high-end platforms and mobile. You’ll debug, investigate issues, build automated tests, and help raise engineering standards while working with HLSL and C# and potentially deeper C++ and Unity engine code.
Location: Copenhagen
Workplace: Onsite
Employment Type: Full time
Job Function: Software Engineering

Key Responsibilities

  • •Maintain existing graphics features in Unity’s Scriptable Render Pipeline while participating in building new ones.
  • •Collaborate with developers, technical artists, and product designers to extend or create end-to-end graphics workflows.
  • •Investigate and fix bugs across rendering features and workflows.
  • •Create automated tests for new or existing features.
  • •Contribute to a development team focused on high engineering standards and maintainable code.

Pay and Benefits

Salary: DKK 577,300 - 721,600 annually
Equity and Bonus:Equity
Perks:Health InsuranceLife InsuranceDisability InsuranceCommuter BenefitsEquityRetirementPensionPaid LeaveParental LeaveTrainingEmployee AssistanceEmployee Resource

Key Requirements

  • •Proficiency in GPU programming using HLSL.
  • •Knowledge of modern GPU architectures and hands-on experience developing rendering techniques.
  • •Experience delivering on goals in an agile environment.
  • •Good C# programming skills.
  • •Familiarity with modern graphics APIs like DX12, Metal, and Vulkan, plus concepts like the rendering equation and underlying math.
Experience:Games industryVisual effectsRay tracingPath tracing
Skills:ProactiveSolution-orientedCollaborationBug investigation
Languages:English
Tech Stack:HLSLC#C++Unity engineScriptable Render PipelineDX12DirectX 12MetalVulkanRay tracingPath tracingShadow mappingMulti-threadedGPU programmingRendering architecture

Company Brief

Unity Software
Develops the Unity real-time 3D development platform used to create, operate, and monetize interactive experiences and games across mobile, console, PC, and AR/VR platforms. Serves developers, studios, and enterprises worldwide.
Industry: Developer Tools
Company Size: Enterprise (1,001+ employees)
Revenue: USD 1B+
Growth: Public Company
Valuation: Public Company (Market Cap in USD)
Funding: IPO / Publicly Listed
Headquarters: San Francisco, United States
Founded: 2004
Glassdoor
Glassdoor: 3.8
WebsiteLinkedIn