Senior to Staff AI Product Engineer

1X
United States
Workplace: OnsiteFull timeUSD 190,000 - 280,000 annuallyFunction: Solutions Engineering & Sales EngineeringExperience: 6+ yearsEducation: bachelorsSkills: ["Systems thinking","Technical leadership","Collaboration"]

Build scalable behavior systems for humanoid robots, bridging game AI and embodied intelligence. Design decision-making architectures that enable robots to reason about their environments, manage competing goals, and complete complex household tasks with low-latency, cloud-backed world models. Partner across the Behavior, Core, World Model, Apps, and Motion teams to integrate and improve realistic, robust, and adaptable robot behaviors at scale.

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FursaFursa
1X
1X
1 month ago

Senior to Staff AI Product Engineer

✓ Verified Job

Canonical indexed version, validated from employer's careers page.

Source: Company careers pageValidated by: Fursa AI
Last checked: 12 hours agoStatus: Live

Job Summary

Build scalable behavior systems for humanoid robots, bridging game AI and embodied intelligence. Design decision-making architectures that enable robots to reason about their environments, manage competing goals, and complete complex household tasks with low-latency, cloud-backed world models. Partner across the Behavior, Core, World Model, Apps, and Motion teams to integrate and improve realistic, robust, and adaptable robot behaviors at scale.
Location: United States
Workplace: Onsite
Employment Type: Full time
Job Function: Solutions Engineering & Sales Engineering
Seniority: Mid level

Key Responsibilities

  • •Design and implement scalable behavior architectures for robots to autonomously perform complex, multi-step household tasks using cloud-based world models.
  • •Build decision-making frameworks using behavior trees, hierarchical state machines, or similar AI architectures.
  • •Integrate behavior systems into real-world robot operation by partnering with Core, World Model, Apps, and Motion teams.
  • •Improve the realism, robustness, and adaptability of robot behaviors while establishing engineering best practices for large-scale behavior development.
  • •Write performant systems code and manage latency from cloud systems for real-world operation.

Pay and Benefits

Salary: USD 190,000 - 280,000 annually
Equity and Bonus:Equity
Perks:Health InsuranceDentalVisionPaid LeaveParental Leave401kCommuter BenefitsLife InsuranceDisability

Key Requirements

  • •6+ years (Senior) or 10+ years (Staff) developing gameplay systems, conversational AI, NPC behaviors, or system architecture.
  • •Bachelor's degree in Computer Science, Software Engineering, Game Development, Robotics, AI, or a related technical field.
  • •Strong proficiency in C++, system programming, and object-oriented software design.
  • •Experience with Unreal Engine, Unity, proprietary game engines, or large-scale simulation environments.
  • •Ability to build decision-making architectures, planning systems, and autonomous agent behaviors in performance-critical environments.
Experience:6+ yearsRoboticsAIGame AIConversational AIEmbodied AI
Education:Bachelor's
Skills:Systems thinkingTechnical leadershipCollaboration
Tech Stack:C++Unreal EngineUnityBehavior treesHierarchical state machinesGOAPReinforcement learningWorld modelingPathfindingObject-oriented designCloud systems

Company Brief

1X
Develops humanoid robots and embodied AI systems designed to perform useful work in real-world environments. The company focuses on building general-purpose robotic labor for tasks in industries such as logistics, manufacturing, and security.
Industry: Robotics
Company Size: Medium (51 to 250 employees)
Growth: Growth Stage Startup
Headquarters: Moss, Norway
Founded: 2014
WebsiteLinkedIn