Senior Game Designer - Mob Control

Voodoo
Barcelona, Madrid, Warsaw, Tallinn, Helsinki, Stockholm, Berlin, Tbilisi, Krakow, Bucharest, London, Portugal
Workplace: RemoteFull timeFunction: OtherExperience: 5+ yearsSkills: ["Communication","Collaboration","Analyzing KPIs","Balancing","Feedback incorporation"]

Own the design and execution of new features and improvements for Mob Control, collaborating with a Product Director to shape strategy and the unit roadmap. Create core loops and meta systems covering engagement, social dynamics, monetization, user flows, and economy models. Partner with product managers, engineers, and artists to ship from concept to live release, using KPIs and player behavior to drive retention, engagement, and IAP monetization.

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Voodoo
Voodoo
1 month ago

Senior Game Designer - Mob Control

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Last checked: 7 hours agoStatus: Live

Job Summary

Own the design and execution of new features and improvements for Mob Control, collaborating with a Product Director to shape strategy and the unit roadmap. Create core loops and meta systems covering engagement, social dynamics, monetization, user flows, and economy models. Partner with product managers, engineers, and artists to ship from concept to live release, using KPIs and player behavior to drive retention, engagement, and IAP monetization.
Location: Barcelona, Madrid, Warsaw, Tallinn, Helsinki, Stockholm, Berlin, Tbilisi, Krakow, Bucharest, London, Portugal
Workplace: Remote
Employment Type: Full time
Seniority: Mid level

Key Responsibilities

  • •Design features & systems: create core loops and meta systems for engagement, social dynamics, and monetization, including user flows, economy models, and A/B test ideas.
  • •Collaborate across teams: partner with product managers, engineers, and artists to bring features from concept to live release, aligning gameplay, UX, and visuals.
  • •Leverage player insights: analyze KPIs and player behavior to inform design choices and improve retention, engagement, and IAP monetization.
  • •Contribute to vision & strategy: participate in defining game vision, strategic direction, and long-term roadmap with product directors and studio leadership, shaping priorities and ensuring design alignment with studio goals.

Key Requirements

  • •5+ years of experience in mobile midcore games (strategy, 4X, or similar); 10+ years is a strong plus.
  • •Proven track record in gameplay design, balancing, and meta feature design.
  • •Strong communication skills focused on clear, simple design documentation.
  • •Ability to absorb and apply feedback from multiple sources with flexibility and no ego.
  • •Comfort analyzing KPIs and player behavior to guide design decisions.
Experience:5+ yearsMobile midcore games4XHybrid-casualCasualMid-coreMonetization
Skills:CommunicationCollaborationAnalyzing KPIsBalancingFeedback incorporation

Company Brief

Voodoo
Develops and publishes hyper-casual mobile games and gaming platforms, focusing on viral, easy-to-play titles and data-driven optimization to reach global audiences across iOS and Android.
Industry: Gaming
Company Size: Large (251 to 1,000 employees)
Growth: Scaleup
Headquarters: Paris, France
Founded: 2013
WebsiteLinkedIn