Senior (or above) Environment Artist- Terrain

Activision Blizzard
Warsaw
Workplace: OnsiteFull timeFunction: Solutions Engineering & Sales EngineeringSkills: ["Collaboration","Communication","Adaptability","Artistic problem-solving","Documentation"]

Create large-scale, immersive terrains for a new IP, collaborating with designers and level designers to ensure spaces support gameplay, narrative, and visual direction. You’ll research and gather references, build and refine terrains using engine tools and sculpting software, generate heightmaps/splat maps, and use procedural and LiDAR-based workflows for seamless landscapes. Partner with environment and foliage/biome artists to deliver cohesive integration and contribute to terrain pipeline documentation and improvement.

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FursaFursa
Activision Blizzard
Activision Blizzard
2 days ago

Senior (or above) Environment Artist- Terrain

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Canonical indexed version, validated from employer's careers page.

Source: Company careers pageValidated by: Fursa AI
Last checked: 12 hours agoStatus: Live

Job Summary

Create large-scale, immersive terrains for a new IP, collaborating with designers and level designers to ensure spaces support gameplay, narrative, and visual direction. You’ll research and gather references, build and refine terrains using engine tools and sculpting software, generate heightmaps/splat maps, and use procedural and LiDAR-based workflows for seamless landscapes. Partner with environment and foliage/biome artists to deliver cohesive integration and contribute to terrain pipeline documentation and improvement.
Location: Warsaw
Workplace: Onsite
Employment Type: Full time
Job Function: Solutions Engineering & Sales Engineering
Seniority: Mid level

Key Responsibilities

  • •Contribute to ideation of large spaces through research, written descriptions, and visual references.
  • •Create and refine large-scale terrain using engine tools and external sculpting software to shape natural landforms that support gameplay and visual direction.
  • •Generate and refine heightmaps, splat maps, and mask data to ensure clean topology and efficient world composition.
  • •Use procedural tools and LiDAR-based samples to build seamless landscapes while maintaining artistic control and cohesion.
  • •Collaborate with level designers and partner with foliage/biome, lighting, and environment artists to ensure cohesive integration and terrain support for gameplay flow.

Key Requirements

  • •A strong portfolio demonstrating experience and interest in 3D terrain and world creation.
  • •Professional experience contributing to environment or world terrain development in AAA or comparable game development contexts.
  • •Strong artistic and design skills, including composition, color theory, and visual storytelling.
  • •Proficiency in industry-standard terrain modeling software like Gaia or World Creator.
  • •Experience working in modern game engines and understanding performance considerations such as budgets and memory constraints.
Experience:AAA game development3D terrainWorld creation
Skills:CollaborationCommunicationAdaptabilityArtistic problem-solvingDocumentation
Tech Stack:GaiaWorld CreatorProcedural toolsLiDARHoudiniQGISHeightmapsSplat mapsMask dataPhotogrammetry3D terrain modelingGame engines

Company Brief

Activision Blizzard
Develops and publishes interactive entertainment content, including video games and connected gaming experiences across console, PC, and mobile platforms. The company is known for major franchises such as Call of Duty, World of Warcraft, Candy Crush, and Diablo.
Industry: Gaming
Company Size: Enterprise (1,001+ employees)
Growth: Established Company
Headquarters: Santa Monica, United States
Founded: 2008
WebsiteLinkedIn