Lead Material Artist (Character/Wardrobe, World/Props) / (Personnage/Garde-robe, Monde/Accessoires)

NBC Universal
Montreal
Workplace: OnsiteFull timeFunction: Administration & Executive AssistanceSkills: ["Leadership","Communication","Collaboration","Feedback"]

Define and drive scalable material systems for an interactive game set in a contemporary urban world. Lead and mentor a team of material artists, translating art direction into production-ready materials for character or world surfaces (specialize in one). Own material pipelines, shader standards, and reusable material libraries, ensuring consistent quality across hero and high-volume assets while integrating correctly with rendering, runtime, and real-time performance constraints.

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FursaFursa
NBC Universal
NBC Universal
1 month ago

Lead Material Artist (Character/Wardrobe, World/Props) / (Personnage/Garde-robe, Monde/Accessoires)

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Source: Company careers pageValidated by: Fursa AI
Last checked: 6 hours agoStatus: Live

Job Summary

Define and drive scalable material systems for an interactive game set in a contemporary urban world. Lead and mentor a team of material artists, translating art direction into production-ready materials for character or world surfaces (specialize in one). Own material pipelines, shader standards, and reusable material libraries, ensuring consistent quality across hero and high-volume assets while integrating correctly with rendering, runtime, and real-time performance constraints.
Location: Montreal
Workplace: Onsite
Employment Type: Full time
Job Function: Administration & Executive Assistance
Seniority: Manager level

Key Responsibilities

  • •Translate art direction into high-quality materials meeting visual and technical requirements.
  • •Lead and mentor a team of material artists to ensure consistency, quality, and scalability across assets.
  • •Define, maintain, and evolve material pipelines, workflows, and best practices.
  • •Oversee creation of materials in your specialty (character: skin/fabric/wardrobe; or world: environments/props/tiling/modular materials).
  • •Collaborate with Art Direction, Technical Art, Character/Environment, Lighting, engineering, and tech art to integrate materials into rendering and runtime systems; improve production pipelines.
Travel: Low travel

Key Requirements

  • •7+ years of game development experience focused on material creation (character or environment).
  • •Extensive experience in AAA production environments.
  • •Proven experience leading and managing a team of artists on at least one shipped title.
  • •Strong portfolio demonstrating high-quality materials relevant to your specialty.
  • •Deep understanding of PBR workflows and shader-based material systems.
Experience:Game developmentAAA production
Skills:LeadershipCommunicationCollaborationFeedback
Languages:English
Tech Stack:PBRShader-based material systemsUnreal EngineUnreal Engine 5Real-time pipelines

Eligibility

Work Authorization:Authorization required. Sponsorship not provided.

Company Brief

NBC Universal
NBCUniversal is a global media and entertainment company producing and distributing film, television, news, sports and streaming content, and operating theme parks and consumer experiences across a portfolio of well-known brands including NBC, Universal Pictures and Peacock.
Industry: Film & Television
Company Size: Enterprise (1,001+ employees)
Revenue: USD 1B+
Growth: Established Company
Headquarters: New York City, United States
Founded: 2004
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