Lead Material Artist (Character/Wardrobe, World/Props) / (Personnage/Garde-robe, Monde/Accessoires)
NBC Universal
Montreal
Workplace: OnsiteFull timeFunction: Administration & Executive AssistanceSkills: ["Leadership","Communication","Collaboration","Feedback"]Define and drive scalable material systems for an interactive game set in a contemporary urban world. Lead and mentor a team of material artists, translating art direction into production-ready materials for character or world surfaces (specialize in one). Own material pipelines, shader standards, and reusable material libraries, ensuring consistent quality across hero and high-volume assets while integrating correctly with rendering, runtime, and real-time performance constraints.

