Principal Animation Engineer - Central Tech

Activision Blizzard
Santa Monica, Warsaw
Workplace: RemoteFull timeUSD 171,100 - 316,576 annuallyFunction: Communications, PR & CommunityExperience: 15+ yearsSkills: ["Leadership","Collaboration","Multitasking","Teamwork","Problem-solving"]

Build and improve high-fidelity animation systems for game characters, partnering with animators and other engineers to research, prototype, and ship new features that enhance believability at increasing scale. Develop and upgrade animation workflows that enable efficient creation, improvement, and debugging of animation behaviors. Collaborate with teams across Activision studios in the U.S. and Europe, taking a leading role in complex low-level animation engineering challenges.

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FursaFursa
Activision Blizzard
Activision Blizzard
5 days ago

Principal Animation Engineer - Central Tech

✓ Verified Job

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Source: Company careers pageValidated by: Fursa AI
Last checked: 6 hours agoStatus: Live

Job Summary

Build and improve high-fidelity animation systems for game characters, partnering with animators and other engineers to research, prototype, and ship new features that enhance believability at increasing scale. Develop and upgrade animation workflows that enable efficient creation, improvement, and debugging of animation behaviors. Collaborate with teams across Activision studios in the U.S. and Europe, taking a leading role in complex low-level animation engineering challenges.
Location: Santa Monica, Warsaw
Workplace: Remote
Employment Type: Full time
Job Function: Communications, PR & Community
Seniority: Mid level

Key Responsibilities

  • •Work with animators and engineers to research, design, prototype, and implement new animation features that improve character fidelity.
  • •Develop and upgrade workflows that help animators and engineers build, improve, and debug animation behaviors.
  • •Collaborate with team members across Activision studios worldwide to support development needs.
  • •Advance the engineering of realistic human and creature movement for diverse game modes and situations.
  • •Take a leading role on projects delivering believability and style across evolving animation challenges.

Pay and Benefits

Salary: USD 171,100 - 316,576 annually
Perks:Health InsuranceDentalVision401kPaid HolidaysPaid LeaveParental LeaveGym MembershipRelocation

Key Requirements

  • •15+ years of professional programming experience focused on skeletal animation.
  • •Proficiency in C/C++ for multithreaded environments.
  • •Strong 3D math and linear algebra, with experience on low-level game animation systems.
  • •Good knowledge of inverse kinematics, blend trees, ragdolls, state machines, and secondary motion techniques.
  • •Ability and eagerness to take a leading role across projects in a fast-paced environment.
Experience:15+ yearsAAA gamesPCConsolesGame development
Skills:LeadershipCollaborationMultitaskingTeamworkProblem-solving
Tech Stack:C/C++C++Maya

Company Brief

Activision Blizzard
Develops and publishes interactive entertainment content, including video games and connected gaming experiences across console, PC, and mobile platforms. The company is known for major franchises such as Call of Duty, World of Warcraft, Candy Crush, and Diablo.
Industry: Gaming
Company Size: Enterprise (1,001+ employees)
Growth: Established Company
Headquarters: Santa Monica, United States
Founded: 2008
WebsiteLinkedIn