Staff Software Engineer - AI Tools

Sony Interactive Entertainment
United Kingdom
Workplace: RemoteFull timeFunction: Software EngineeringExperience: 5+ yearsSkills: ["C++","GCC/Clang","CI/CD","LLMs","AI tooling","Git","Perforce","API design","Telemetry","Testing"]

Staff Software Engineer to build AI-powered tools and integrations for game engines, editors, clients and backend services. You’ll deliver C++ integrations across proprietary studio engines, ship build/QA automation, and partner with Sony PlayStation Studios to make AI an everyday part of development, influencing standards and shared libraries for AI tooling.

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FursaFursa
Sony Interactive Entertainment
Sony Interactive Entertainment
11 months ago

Staff Software Engineer - AI Tools

✓ Verified Job

Canonical indexed version, validated from employer's careers page.

Source: Company careers pageValidated by: Fursa AI
Last checked: 3 hours agoStatus: Live

Job Summary

Staff Software Engineer to build AI-powered tools and integrations for game engines, editors, clients and backend services. You’ll deliver C++ integrations across proprietary studio engines, ship build/QA automation, and partner with Sony PlayStation Studios to make AI an everyday part of development, influencing standards and shared libraries for AI tooling.
Location: United Kingdom
Workplace: Remote
Employment Type: Full time
Job Function: Software Engineering

Key Responsibilities

  • •Build and maintain engine/editor plugins, runtime SDKs, and services that integrate AI (LLMs and related systems) into game clients, servers, and build tools.
  • •Design stable API surfaces for game teams (C++/C API, gRPC/HTTP) with versioning, telemetry, and backward compatibility.
  • •Stand up CI/CD for game builds and tools (UBT or proprietary build systems; artifact packaging; nightly/regression suites; distributed/accelerated builds).
  • •Automate QA for tooling and in-engine features using engine test frameworks and headless runs, and wire results into CI and dashboards.
  • •Collaborate with studio engineering, tech art, design, and QA to land integrations across varied codebases and pipelines.

Key Requirements

  • •At least five years of experience building production software in modern C++ (C++17/20) with strong fundamentals in memory management, concurrency, performance, and debugging.
  • •Shipped tools or runtime features in AAA engines, including work on plugins/modules, asset and build pipelines, and editor/runtime integration.
  • •Delivered features or tooling that integrate with LLMs or other ML services, and understand prompt design, evaluation, safety, and telemetry for production usage.
  • •Implemented engine-level automated testing (functional and integration), including headless execution and CI gating.
  • •Fluent with large code/asset repositories and comfortable with Perforce and Git; able to communicate clearly across disciplines.
Experience:5+ yearsGamingAAA engines
Skills:C++GCC/ClangCI/CDLLMsAI toolingGitPerforceAPI designTelemetryTesting
Languages:English
Tech Stack:C++C++17C++20GRPCHTTPPerforceGitCI/CDLLMsAI

Company Brief

Sony Interactive Entertainment
Develops and publishes PlayStation hardware, software, and digital services, operating the PlayStation platform and ecosystem for gaming, entertainment, and network services worldwide.
Industry: Gaming
Company Size: Enterprise (1,001+ employees)
Revenue: USD 1B+
Growth: Established Company
Headquarters: San Mateo, United States
Founded: 1993
WebsiteLinkedIn