Lead Material Artist (Character/Wardrobe)
Montreal
Workplace: HybridFull timeFunction: Administration & Executive AssistanceSkills: ["Communication","Leadership","Collaboration"]Define and drive character material pipelines for a large-scale interactive open-world experience. You’ll translate art direction into high-end, production-ready skin, fabric, and wardrobe materials, establish standards and scalable workflows, and ensure assets integrate correctly across rendering, shading, and runtime systems from high-end platforms to mobile. Lead a character materials team while collaborating with Character, Tech Art, and Lighting teams to improve efficiency, consistency, and scalability across hero and crowd systems.
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