Senior Technical Animator

2K
Burnaby
Workplace: OnsiteFull timeCAD 99,800 - 147,680 annuallyFunction: Creative Production (Video/Audio/Photo)Experience: 6+ yearsSkills: ["Creative problem-solving","Collaboration","Attention to detail","Technical precision"]

Build and optimize character body and facial rigs for both gameplay and cinematic assets, including skinning, binding, and seamless integration into Unreal Engine. You’ll define rigging pipelines, tools, and FACS-based facial systems, collaborate with animation teams for quality and usability, and partner with engineering to ensure runtime efficiency. The role also covers mocap processing pipelines and animation databases.

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FursaFursa
2K
2K
1 week ago

Senior Technical Animator

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Source: Company careers pageValidated by: Fursa AI
Last checked: 5 hours agoStatus: Live

Job Summary

Build and optimize character body and facial rigs for both gameplay and cinematic assets, including skinning, binding, and seamless integration into Unreal Engine. You’ll define rigging pipelines, tools, and FACS-based facial systems, collaborate with animation teams for quality and usability, and partner with engineering to ensure runtime efficiency. The role also covers mocap processing pipelines and animation databases.
Location: Burnaby
Workplace: Onsite
Employment Type: Full time
Job Function: Creative Production (Video/Audio/Photo)
Seniority: Sr. Manager level

Key Responsibilities

  • •Design, create, maintain, and optimize character body and facial rigs for gameplay and cinematic assets.
  • •Define and implement asset binding and skinning pipelines to support Character Art and Animation teams.
  • •Collaborate with animators to ensure rigs meet animation quality and usability needs.
  • •Build and maintain body and facial rigging pipelines and tools, including FACS-based facial systems.
  • •Build and maintain animation mocap processing pipelines and animation databases, and work with engineering for runtime performance.

Pay and Benefits

Salary: CAD 99,800 - 147,680 annually

Key Requirements

  • •6+ years of experience as a Technical Animator or Rigging TD in games or related industries.
  • •Strong knowledge of rigging and skinning for both body and facial systems.
  • •Solid understanding of human anatomy, deformation, and animation principles.
  • •Proficiency in Maya and MotionBuilder.
  • •Proficiency in Python scripting (C++ is a plus).
Experience:6+ yearsGamesAnimationRigging
Skills:Creative problem-solvingCollaborationAttention to detailTechnical precision
Languages:English
Tech Stack:Unreal EngineMayaMotionBuilderPythonC++Control RigMetahumanFACSFACS-based facial systemsMocapSkin bindingSkinningCloth simulationMuscle simulationHair simulation

Company Brief

2K
2K is a video game publisher and developer known for sports, action, and strategy franchises such as NBA 2K, WWE 2K, Borderlands, and Sid Meier’s Civilization. It operates as a major label within Take-Two Interactive.
Industry: Gaming
Company Size: Large (251 to 1,000 employees)
Growth: Established Company
Headquarters: Novato, United States
Founded: 2005
WebsiteLinkedIn