Senior Lighting Artist - Raven - Middleton, WI

Activision Blizzard
United States
Workplace: OnsiteFull timeUSD 82,240 - 152,160 annuallyFunction: Solutions Engineering & Sales EngineeringExperience: 8+ yearsSkills: ["Communication","Collaboration","Problem-solving","Self-sufficient","Mentoring"]

Own lighting development for Raven’s real-time gameplay and cinematics, working closely with Lighting Leads, Art Directors, and cross-discipline partners. Craft and implement AAA-quality real-time lighting, volumetrics, color grading, and image effects from first pass to final polish. Help drive lighting R&D, improve tools and workflows, and deliver lighting that meets visual and technical targets for the Call of Duty franchise.

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FursaFursa
Activision Blizzard
Activision Blizzard
4 days ago

Senior Lighting Artist - Raven - Middleton, WI

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Source: Company careers pageValidated by: Fursa AI
Last checked: 58 minutes agoStatus: Live

Job Summary

Own lighting development for Raven’s real-time gameplay and cinematics, working closely with Lighting Leads, Art Directors, and cross-discipline partners. Craft and implement AAA-quality real-time lighting, volumetrics, color grading, and image effects from first pass to final polish. Help drive lighting R&D, improve tools and workflows, and deliver lighting that meets visual and technical targets for the Call of Duty franchise.
Location: United States
Workplace: Onsite
Employment Type: Full time
Job Function: Solutions Engineering & Sales Engineering
Seniority: Mid level

Key Responsibilities

  • •Collaborate with Lighting Lead, Art Director, and cross-discipline partners to bring life, mood, and visual clarity to gameplay and cinematics.
  • •Craft and implement compelling real-time lighting aligned to gameplay needs and artistic goals, including composition, tone, and color.
  • •Employ volumetrics, color grading, and image effects to achieve visual and narrative objectives.
  • •Own lighting development for environments, play spaces, and cinematics from first pass through final polish while meeting quality and technical targets.
  • •Contribute to lighting R&D, streamline tools/processes through best practices, and support task estimation and milestone scope.

Pay and Benefits

Salary: USD 82,240 - 152,160 annually
Schedule:4-Day Week
Perks:Health InsuranceDentalVision401kPaid LeavePaid SickParental LeaveGym MembershipRelocation

Key Requirements

  • •8+ years of lighting experience in real-time game development (or equivalent film/television experience).
  • •Expertise with game development engines and lighting tools (Unreal, Unity, or equivalent proprietary engines).
  • •Strong experience with baked lighting, dynamic lighting, light probes, reflection probes, post-processing, color grading, and image adjustment tools.
  • •Strong understanding of PBR workflows, physically correct lighting, color theory, and post-processing techniques.
  • •Excellent communication, collaboration, and problem-solving; ability to manage lighting tasks independently and follow through with strong execution.
Experience:8+ yearsReal-time game developmentAAA gamesFilm/television
Skills:CommunicationCollaborationProblem-solvingSelf-sufficientMentoring
Tech Stack:UnrealUnityHoudiniBaked lightingDynamic lightingLight probesReflection probesPost-processingColor gradingPBR

Company Brief

Activision Blizzard
Develops and publishes interactive entertainment content, including video games and connected gaming experiences across console, PC, and mobile platforms. The company is known for major franchises such as Call of Duty, World of Warcraft, Candy Crush, and Diablo.
Industry: Gaming
Company Size: Enterprise (1,001+ employees)
Growth: Established Company
Headquarters: Santa Monica, United States
Founded: 2008
WebsiteLinkedIn