Senior Tools Engineer

Activision Blizzard
Warsaw
Workplace: OnsiteFull timeFunction: Solutions Engineering & Sales EngineeringExperience: 4+ yearsSkills: ["Communication","Collaboration","User-focused mindset","Iterative approach","Passion for storytelling"]

Design and build user-friendly narrative tools that help writers, cinematic designers, and quest designers create branching dialogues, cinematic scene authoring, and narrative logic workflows. Partner with creative and gameplay teams to develop a robust conversation editor and cinematic authoring environment integrated with gameplay/mission systems. Create visual, non-destructive editors for dialogue, VO, localization, and scene playback while improving narrative pipelines for faster iteration and maintaining a UI framework.

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FursaFursa
Activision Blizzard
Activision Blizzard
2 months ago

Senior Tools Engineer

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Source: Company careers pageValidated by: Fursa AI
Last checked: 15 hours agoStatus: Live

Job Summary

Design and build user-friendly narrative tools that help writers, cinematic designers, and quest designers create branching dialogues, cinematic scene authoring, and narrative logic workflows. Partner with creative and gameplay teams to develop a robust conversation editor and cinematic authoring environment integrated with gameplay/mission systems. Create visual, non-destructive editors for dialogue, VO, localization, and scene playback while improving narrative pipelines for faster iteration and maintaining a UI framework.
Location: Warsaw
Workplace: Onsite
Employment Type: Full time
Job Function: Solutions Engineering & Sales Engineering
Seniority: Mid level

Key Responsibilities

  • •Design, implement, and maintain tools supporting cinematic design, branching dialogue systems, and narrative logic workflows.
  • •Collaborate with narrative designers, writers, cinematic teams, and gameplay engineers to deliver storytelling-enhancing tools.
  • •Support development of a conversation editor and cinematic authoring environment integrated with gameplay and mission systems.
  • •Build intuitive, non-destructive visual editing tools for branching dialogue, VO management, localization support, scene playback, and sequencing.
  • •Improve narrative workflows and pipelines for greater productivity and maintain a proprietary UI framework or integrate third-party solutions as needed.

Key Requirements

  • •4+ years of experience as a professional programmer, ideally in game development or tooling.
  • •Strong C++ knowledge and development best practices.
  • •Experience building tools for narrative-driven games (dialogue editors, cinematic tools, scripting systems).
  • •Understanding of branching story logic, dialogue trees, and cinematic pipelines in AAA productions.
  • •Practical UI framework experience (Qt, ImGui, WPF, or similar) for building authoring interfaces.
Experience:4+ yearsGame developmentGame toolingAAA gamesInteractive storytelling
Skills:CommunicationCollaborationUser-focused mindsetIterative approachPassion for storytelling
Tech Stack:C++QtImGuiWPFUnreal EngineArticy:DraftTwineInk

Company Brief

Activision Blizzard
Develops and publishes interactive entertainment content, including video games and connected gaming experiences across console, PC, and mobile platforms. The company is known for major franchises such as Call of Duty, World of Warcraft, Candy Crush, and Diablo.
Industry: Gaming
Company Size: Enterprise (1,001+ employees)
Growth: Established Company
Headquarters: Santa Monica, United States
Founded: 2008
WebsiteLinkedIn