Combat Designer (Gameplay)
2K
Montreal
Workplace: OnsiteFull timeFunction: OtherSkills: ["Communication","Collaboration","Presentation","Adaptability","Ownership"]Shape combat gameplay and the immersive sandbox world of BioShock as part of Cloud Chamber’s development team. Partner with designers to implement combat content, maintain consistent workflows and best practices, and contribute to cross-disciplinary idea sharing. Help build and refine combat systems and encounter gameplay frameworks, collaborating with other developers to create an accessible FPS combat paradigm that supports player expression and experimentation in a reactive world.

