Technical Artist (Project Based)

Amber Studio
Bucharest
Workplace: RemoteContractFunction: Solutions Engineering & Sales EngineeringExperience: 5+ yearsSkills: ["Communication","Team collaboration","Problem-solving"]

An Experienced Technical Artist bridging art and engineering for Amber Studio, focusing on hand-drawn/stylized visuals, robust asset pipelines from Maya/Blender to Unreal, and performance budgets across consoles and mobile. You’ll develop shaders, rigging systems, VFX, and lighting, while creating technical guides and collaborating with outsourced teams to ensure high FPS and cinematic style in project-based work.

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Amber Studio
Amber Studio
5 months ago

Technical Artist (Project Based)

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Source: Company careers pageValidated by: Fursa AI
Last checked: 2 hours agoStatus: Live

Job Summary

An Experienced Technical Artist bridging art and engineering for Amber Studio, focusing on hand-drawn/stylized visuals, robust asset pipelines from Maya/Blender to Unreal, and performance budgets across consoles and mobile. You’ll develop shaders, rigging systems, VFX, and lighting, while creating technical guides and collaborating with outsourced teams to ensure high FPS and cinematic style in project-based work.
Location: Bucharest
Workplace: Remote
Employment Type: Contract · Permanent
Job Function: Solutions Engineering & Sales Engineering

Key Responsibilities

  • •Develop custom shaders and materials to capture hand-drawn or stylized looks while maintaining performance across platforms
  • •Build and maintain asset pipelines from Maya/Blender to Unreal to streamline import and validation of characters and environments
  • •Establish and enforce strict performance budgets (polycounts, draw calls, texture memory) for stable high FPS in multiplayer sessions
  • •Oversee complex character rigging and retargeting systems to support expressive animations
  • •Create performant VFX and lighting setups (Niagara/Shuriken) and develop clear technical guides for non-technical artists

Key Requirements

  • •5+ years as a Technical Artist in game development with at least one shipped title in casual or party game genres
  • •Expert-level knowledge of Unreal Engine with proficiency in HLSL/GLSL for shader development
  • •Strong proficiency in Python, C#, or C++ for creating automated tools and editor extensions
  • •Proven ability to use profiling tools (RenderDoc, Pix, or built-in engine profilers) to diagnose and fix GPU/CPU bottlenecks
  • •Excellent ability to translate complex technical constraints into actionable feedback for the art team
Experience:5+ yearsGame developmentCasual gamesParty games
Skills:CommunicationTeam collaborationProblem-solving
Tech Stack:Unreal EngineHLSLGLSLPythonC#C++RenderDocPix

Company Brief

Amber Studio
Amber Studio is a game development studio that provides art, design, and engineering services for game and interactive entertainment projects, collaborating with publishers and developers on character, environment, and technical production.
Industry: Gaming
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