Lead Environmental Artist

Xsolla
Serbia
Workplace: RemoteContractFunction: Environmental & SustainabilitySkills: ["Leadership","Mentoring","Communication","Cross-functional collaboration"]

Create high-quality, optimized, production-ready game environments for real-time engines, leading from concept through final implementation. Set and maintain the environment visual quality bar while meeting technical and performance targets. Build modular kits and environment assets, define art pipelines and standards, and proactively profile/optimize geometry, materials, textures, lighting, draw calls, memory use, LODs, and asset complexity. Mentor environment artists and collaborate across technical artists, level designers, lighting artists, and engineers.

Loading

Loading job details...

Preparing the role view and application actions.

FursaFursa
Xsolla
Xsolla
15 hours ago

Lead Environmental Artist

✓ Verified Job

Canonical indexed version, validated from employer's careers page.

Source: Company careers pageValidated by: Fursa AI
Last checked: 8 hours agoStatus: Live

Job Summary

Create high-quality, optimized, production-ready game environments for real-time engines, leading from concept through final implementation. Set and maintain the environment visual quality bar while meeting technical and performance targets. Build modular kits and environment assets, define art pipelines and standards, and proactively profile/optimize geometry, materials, textures, lighting, draw calls, memory use, LODs, and asset complexity. Mentor environment artists and collaborate across technical artists, level designers, lighting artists, and engineers.
Location: Serbia
Workplace: Remote
Employment Type: Contract
Job Function: Environmental & Sustainability
Seniority: Mid level

Key Responsibilities

  • •Lead the creation of high-quality environments from concept through final implementation.
  • •Establish and maintain the visual quality bar while ensuring technical and performance requirements are met.
  • •Create optimized environment assets (modular kits, architecture, terrain, props, materials, and set dressing).
  • •Define and maintain environment art pipelines, workflows, and technical standards.
  • •Profile and resolve performance issues and review/provide feedback to environment artists.

Pay and Benefits

Perks:Paid LeaveLearning Budget

Key Requirements

  • •Strong professional experience as a Senior or Lead Environment Artist in game development.
  • •Excellent portfolio demonstrating visually compelling, production-ready environments.
  • •Strong understanding of real-time optimization and trade-offs between visual fidelity and performance.
  • •Advanced knowledge of environment production pipelines, modular workflows, LODs, materials, shaders, texture optimization, and asset budgets.
  • •Strong proficiency with industry-standard 3D tools and experience with Unreal Engine and/or Unity.
Experience:Game development
Skills:LeadershipMentoringCommunicationCross-functional collaboration
Tech Stack:Unreal EngineUnityShadersMaterialsLOD

Company Brief

Xsolla
Provides payment, billing, distribution and commerce solutions for video game developers and publishers, enabling in-game purchases, store infrastructure, fraud protection, and global payment processing to monetize games across platforms and regions.
Industry: Payments
Company Size: Large (251 to 1,000 employees)
Growth: Established Company
Headquarters: Sherman Oaks, Los Angeles, United States
Founded: 2005
WebsiteLinkedIn