Senior Game Designer (Multiplayer Gameplay Modes) - Paper.io 2

Voodoo
Paris, Madrid, Warsaw, Lviv, Tallinn, Malta, Helsinki, Stockholm, Istanbul, Berlin, Tbilisi, Milan, Krakow, Bucharest, London, Kiev, Barcelona
Workplace: RemoteContractFunction: OtherSkills: ["Communication","Collaboration","Independent work","Ownership","Iterative mindset"]

Design and prototype new gameplay modes for Paper Party, the multiplayer mode in Paper.io 2. Improve existing multiplayer experiences by defining one-finger rules, objectives, win conditions, pacing, and team setups. Iterate quickly through testing, feedback, and playtests, balancing accessibility, competition, replayability, and live-content constraints. Collaborate with the Paper.io 2 team to turn concepts into playable prototypes, document designs, and fine-tune in Unity where possible.

Loading

Loading job details...

Preparing the role view and application actions.

FursaFursa
Voodoo
Voodoo
2 days ago

Senior Game Designer (Multiplayer Gameplay Modes) - Paper.io 2

✓ Verified Job

Canonical indexed version, validated from employer's careers page.

Source: Company careers pageValidated by: Fursa AI
Last checked: 8 hours agoStatus: Live

Job Summary

Design and prototype new gameplay modes for Paper Party, the multiplayer mode in Paper.io 2. Improve existing multiplayer experiences by defining one-finger rules, objectives, win conditions, pacing, and team setups. Iterate quickly through testing, feedback, and playtests, balancing accessibility, competition, replayability, and live-content constraints. Collaborate with the Paper.io 2 team to turn concepts into playable prototypes, document designs, and fine-tune in Unity where possible.
Location: Paris, Madrid, Warsaw, Lviv, Tallinn, Malta, Helsinki, Stockholm, Istanbul, Berlin, Tbilisi, Milan, Krakow, Bucharest, London, Kiev, Barcelona
Workplace: Remote
Employment Type: Contract
Seniority: Mid level

Key Responsibilities

  • •Design and prototype new gameplay modes for Paper Party in Paper.io 2.
  • •Improve existing Paper Party modes by exploring new rules, objectives, win conditions, pacing, and team setups.
  • •Define simple, readable rules for one-finger controls and balance accessibility, competition, pacing, and replayability.
  • •Iterate quickly through testing, feedback, and playtests, identifying weak ideas early and cutting or reshaping them.
  • •Work with the Paper.io 2 team to turn concepts into playable experiences, document designs clearly, and fine-tune modes in Unity when possible.

Key Requirements

  • •5+ years of experience in mobile F2P games designing gameplay modes or prototypes from scratch.
  • •Experience shipping player-facing content, ideally in mobile games.
  • •Strong understanding of multiplayer and competitive gameplay.
  • •A good sense of pacing, clarity, and player motivation.
  • •A pragmatic, iterative approach: prototype, test, cut, and retry, with the ability to work independently and own outcomes.
Experience:Mobile F2P gamesMultiplayerLive games
Skills:CommunicationCollaborationIndependent workOwnershipIterative mindset
Languages:English
Tech Stack:Unity

Company Brief

Voodoo
Develops and publishes hyper-casual mobile games and gaming platforms, focusing on viral, easy-to-play titles and data-driven optimization to reach global audiences across iOS and Android.
Industry: Gaming
Company Size: Large (251 to 1,000 employees)
Growth: Scaleup
Headquarters: Paris, France
Founded: 2013
WebsiteLinkedIn