Senior Artist, Technical (Rigger) - NBA 2K

2K
California
TemporaryFunction: Solutions Engineering & Sales EngineeringSkills: ["Problem-solving"]

Work on the NBA Tech Art team to update and optimize character rigs for NBA 2K, improving deformation, anatomy simulation, and blendshape/corrective systems. Build rig connections using math node networks, create skinweight/blendweight maps, and diagnose rigging errors across tools. Write Python (including PyMel) automation to streamline procedural setups and workflow efficiency, collaborating with technical artists, engineers, and multiple art departments.

Loading

Loading job details...

Preparing the role view and application actions.

FursaFursa
2K
2K
1 week ago

Senior Artist, Technical (Rigger) - NBA 2K

✓ Verified Job

Canonical indexed version, validated from employer's careers page.

Source: Company careers pageValidated by: Fursa AI
Last checked: 21 hours agoStatus: Live

Job Summary

Work on the NBA Tech Art team to update and optimize character rigs for NBA 2K, improving deformation, anatomy simulation, and blendshape/corrective systems. Build rig connections using math node networks, create skinweight/blendweight maps, and diagnose rigging errors across tools. Write Python (including PyMel) automation to streamline procedural setups and workflow efficiency, collaborating with technical artists, engineers, and multiple art departments.
Location: California
Employment Type: Temporary
Job Function: Solutions Engineering & Sales Engineering
Seniority: Mid level

Key Responsibilities

  • •Update character rigs to improve deformation and simulate human anatomy more accurately.
  • •Create math node networks to make new connections for body and face rigs.
  • •Implement blendshapes and corrective shapes, with support from the character team.
  • •Create clean skinweight and blendweight maps for game-ready rigs.
  • •Write Python code to automate tasks, build procedural setups, and resolve rigging errors across tools.

Pay and Benefits

Perks:Health InsuranceDentalVision401kLife InsurancePaid HolidaysPaid LeavePaid SickParental LeaveCommuter BenefitsWellness StipendGym Membership

Key Requirements

  • •Expert character rigging experience with body and face rigging, optimized for games.
  • •Strong expertise in Autodesk Maya, including joint placement and skeleton setup design.
  • •Strong understanding of human anatomy and deformation, including good topology and edge-flow for natural results.
  • •Working knowledge of Python/PyMel scripting and creating FACS-based facial rigs.
  • •Experience implementing blendshapes/corrective shapes and producing clean skinweight and blendweight maps.
Skills:Problem-solving
Tech Stack:Autodesk MayaPythonPyMelQtPerforceMaya Python APINgSkinToolsFacial Action Coding System (FACS)

Company Brief

2K
2K is a video game publisher and developer known for sports, action, and strategy franchises such as NBA 2K, WWE 2K, Borderlands, and Sid Meier’s Civilization. It operates as a major label within Take-Two Interactive.
Industry: Gaming
Company Size: Large (251 to 1,000 employees)
Growth: Established Company
Headquarters: Novato, United States
Founded: 2005
WebsiteLinkedIn