Gameplay Systems Software Engineer
Burnaby
Workplace: HybridFull timeUSD 71,400 - 105,660 annuallyFunction: Software EngineeringExperience: 3+ yearsSkills: ["Communication","Collaboration"]Build C++ runtime systems for large-scale crowds, pedestrians, and non-player agents, contributing foundational technology that enables dense, believable, and performant worlds. Partner with AI, animation, and design teams to translate behavior goals into maintainable gameplay systems. Develop scalable LOD, significance, visibility, and culling, and profile CPU/memory/animation performance using Unreal Insights to optimize runtime costs.

