Senior Level Designer - Hole.io

Voodoo
Paris, Madrid, Warsaw, Helsinki, Stockholm, Berlin, Amsterdam, Eindhoven, Bucharest, London
Workplace: RemoteFull timeFunction: OtherExperience: 4+ yearsSkills: ["Problem-solving","Communication"]

Design and ship engaging 3D levels for the mobile casual game Hole.io, working with the creative team to shape progression and difficulty. Use Unity and proprietary level editor tools to create varied environments, define level guidelines and tool specifications, and keep documentation current with AB test results. Collaborate with artists, animators, and programmers to realize designs, test and balance levels with data, and help establish an AI-driven pipeline to scale level production.

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Voodoo
Voodoo
3 days ago

Senior Level Designer - Hole.io

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Last checked: 20 hours agoStatus: Live

Job Summary

Design and ship engaging 3D levels for the mobile casual game Hole.io, working with the creative team to shape progression and difficulty. Use Unity and proprietary level editor tools to create varied environments, define level guidelines and tool specifications, and keep documentation current with AB test results. Collaborate with artists, animators, and programmers to realize designs, test and balance levels with data, and help establish an AI-driven pipeline to scale level production.
Location: Paris, Madrid, Warsaw, Helsinki, Stockholm, Berlin, Amsterdam, Eindhoven, Bucharest, London
Workplace: Remote
Employment Type: Full time
Seniority: Mid level

Key Responsibilities

  • •Collaborate with the creative team to plan level progression and difficulty curves aligned to player and business needs.
  • •Use Unity and proprietary tools to design innovative, varied 3D levels that reflect the game’s gameplay and art style.
  • •Contribute to the Level Design team and Levels Pod by designing, iterating, and improving gameplay experiences, planning/prioritizing tasks, and providing mentorship when needed.
  • •Define and iterate level design guidelines and specifications for level design tools to improve workflow and content quality.
  • •Test and balance levels and progressions using player feedback and data; help establish an AI-driven pipeline to scale level production and streamline workflows.

Key Requirements

  • •At least 4+ years of proven experience in level design for 3D games, with a portfolio showing engaging, fun levels.
  • •Intermediate or higher Unity knowledge.
  • •Strong understanding of game design principles, particularly within the casual genre.
  • •Experience, or genuine interest, in leading and mentoring a team from the ground up.
  • •Experience in continuous, data-driven level balancing and tweaking.
Experience:4+ years3D gamesMobile gamesCasual gaming
Education:
Skills:Problem-solvingCommunication
Tech Stack:Unity3DAIAB testsLevel editorGame engine

Company Brief

Voodoo
Develops and publishes hyper-casual mobile games and gaming platforms, focusing on viral, easy-to-play titles and data-driven optimization to reach global audiences across iOS and Android.
Industry: Gaming
Company Size: Large (251 to 1,000 employees)
Growth: Scaleup
Headquarters: Paris, France
Founded: 2013
WebsiteLinkedIn