Senior Compiler Engineer – Rust GPU

NVIDIA
Santa Clara
Workplace: OnsiteFull timeUSD 152,000 - 241,500 annuallyFunction: Solutions Engineering & Sales EngineeringExperience: 5+ yearsEducation: bachelorsSkills: ["Debugging","Profiling","Benchmarking","Software design","Independent execution"]

Build compiler pipelines that bring Rust safety and modern tooling to native GPU and CUDA development. You’ll design custom compiler backends, intermediate representation (IR) frameworks, and JIT/AOT workflows that compile standard Rust into high-performance CUDA PTX and machine code. Collaborate on GPU-specific lowering, optimizers, and compiler-enforced parallel safety models, while exposing next-gen device-side hardware abstractions and performance optimizations across NVIDIA GPU families.

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FursaFursa
NVIDIA
NVIDIA
1 month ago

Senior Compiler Engineer – Rust GPU

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Last checked: 2 hours agoStatus: Live

Job Summary

Build compiler pipelines that bring Rust safety and modern tooling to native GPU and CUDA development. You’ll design custom compiler backends, intermediate representation (IR) frameworks, and JIT/AOT workflows that compile standard Rust into high-performance CUDA PTX and machine code. Collaborate on GPU-specific lowering, optimizers, and compiler-enforced parallel safety models, while exposing next-gen device-side hardware abstractions and performance optimizations across NVIDIA GPU families.
Location: Santa Clara
Workplace: Onsite
Employment Type: Full time
Job Function: Solutions Engineering & Sales Engineering
Seniority: Mid level

Key Responsibilities

  • •Design, implement, and maintain Rust-to-GPU compiler backends and Rust-native IR frameworks to compile Rust to CUDA PTX and machine code.
  • •Lower Rust AST and MIR into IRs (including MLIR, PTX, and LLVM) and develop GPU-specific optimizers.
  • •Build tooling for ahead-of-time, just-in-time, and link-time optimization workflows across NVIDIA GPU families and host platforms.
  • •Architect compiler-enforced safety models extending Rust’s ownership/borrowing/lifetimes across the GPU launch boundary to prevent data races and enforce memory safety.
  • •Implement type-safe, ergonomic Rust device-side abstractions for GPU hardware primitives such as shared memory, barriers, scoped atomics, TMA, and warp/cluster operations.

Pay and Benefits

Salary: USD 152,000 - 241,500 annually
Equity and Bonus:Equity

Key Requirements

  • •Bachelor’s, Master’s, or Ph.D. in Computer Science, Computer Engineering, or a related field, or equivalent experience.
  • •5+ years of relevant work or research experience in compiler development, language design, or GPU code generation.
  • •Deep expertise in Rust, including compiler internals (rustc), Rust MIR, procedural macros, and Rust’s borrow-checker/lifetime model.
  • •Hands-on experience with compiler infrastructures, intermediate representations (IRs), and code generation (e.g., LLVM IR, MLIR, or custom IR systems).
  • •Solid understanding of parallel programming models, GPU architectures, and CUDA programming.
Experience:5+ years
Education:Bachelor's in Computer Science, Computer Engineering, or related field
Skills:DebuggingProfilingBenchmarkingSoftware designIndependent execution
Tech Stack:RustRustcProcedural macrosRust MIRBorrow-checkerCUDAPTXLLVMMLIRJITProc-macrosCargoAsynchronous GPU executionTensor Memory Accelerator (TMA)Tensor Cores

Company Brief

NVIDIA
Designs and manufactures GPUs, AI accelerators, and system-on-chip products for gaming, data centers, professional visualization, and automotive markets, enabling advanced graphics, AI, and high-performance computing solutions worldwide.
Industry: Electronics Manufacturing
Company Size: Enterprise (1,001+ employees)
Revenue: USD 1B+
Growth: Public Company
Valuation: Public Company (Market Cap in USD)
Funding: IPO / Publicly Listed
Headquarters: Santa Clara, United States
Founded: 1993
Glassdoor
Glassdoor: 4.3
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