Staff Software Development Engineer - Rust, Compilers, and GPU Systems
San Jose
Workplace: HybridFull timeFunction: Product ManagementSkills: ["Technical leadership","Mentoring engineers","Communication","Judgment","Collaboration"]Build next-generation systems software for AMD GPUs, using Rust as the core direction across compilers, runtimes, low-level GPU software, firmware, and developer tooling. Lead production-quality Rust components and compiler pipelines from rustc/MIR through MLIR/LLVM to AMDGPU code generation. Define typed, auditable interfaces across hardware-software boundaries and validate correctness using testing, fuzzing, property-based methods, and formal approaches. Collaborate across cross-layer teams and drive technical reviews and design documents.
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