Photoshop Developer, GPU/Imaging
San Francisco, San Jose, Seattle, New York
Workplace: OnsiteFull timeUSD 139,000 - 257,550 annuallyFunction: Software EngineeringEducation: bachelorsSkills: ["Analytical and debugging","Clear communication","Performance optimization","Architectural thinking","Adaptability"]Build and optimize GPU-based imaging and rendering features for Photoshop Desktop as part of a multi-year rebuild of the core rendering engine (NGE). You’ll design GPU shaders and compute kernels, profile performance across integrated and discrete hardware, extend compositing and color pipelines, and write automated tests and engineering docs. The role blends modern C++ with WebGPU/WGSL while making architectural decisions when requirements are still forming.
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