Technical Animator / Senior Technical Animator — Quadrupeds, Unreal Engine

Xsolla
Serbia
Workplace: RemoteContractFunction: Creative Production (Video/Audio/Photo)Experience: 5+ yearsSkills: ["Debugging","Collaboration"]

Create and maintain production-ready animation systems for quadruped characters in Unreal Engine, covering the full animation pipeline from rigging and Control Rig through optimized gameplay-ready locomotion. Build Animation Blueprints, state machines, blend spaces, and procedural IK/FK solutions, then ensure reliable behavior in multiplayer with correct local vs replicated character state. Debug and optimize animation systems while collaborating with animators, designers, and programmers to improve the animation pipeline and tools.

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FursaFursa
Xsolla
Xsolla
2 days ago

Technical Animator / Senior Technical Animator — Quadrupeds, Unreal Engine

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Source: Company careers pageValidated by: Fursa AI
Last checked: 15 hours agoStatus: Live

Job Summary

Create and maintain production-ready animation systems for quadruped characters in Unreal Engine, covering the full animation pipeline from rigging and Control Rig through optimized gameplay-ready locomotion. Build Animation Blueprints, state machines, blend spaces, and procedural IK/FK solutions, then ensure reliable behavior in multiplayer with correct local vs replicated character state. Debug and optimize animation systems while collaborating with animators, designers, and programmers to improve the animation pipeline and tools.
Location: Serbia
Workplace: Remote
Employment Type: Contract
Job Function: Creative Production (Video/Audio/Photo)
Seniority: Mid level

Key Responsibilities

  • •Develop and maintain animation systems for quadruped characters, including locomotion states such as walk, trot, canter, gallop, turns, starts/stops, and jumps.
  • •Set up Animation Blueprints, State Machines, Blend Spaces, Animation Layers, and blending/additive transitions for production gameplay use.
  • •Create and configure IK/FK, Full Body IK, and procedural animation systems, including IK/FK setup and tuning to prevent foot sliding and popping.
  • •Work with motion capture data (cleanup and retargeting), and adapt animations across skeletons using IK Rig/IK Retargeter.
  • •Build and maintain animation systems for multiplayer projects, synchronizing montages and locomotion states while minimizing desync and latency issues.

Pay and Benefits

Perks:Paid LeaveLearning Budget

Key Requirements

  • •5+ years of experience in technical animation / gameplay animation, with a portfolio that includes quadruped animation examples.
  • •Strong Unreal Engine knowledge including Animation Blueprints, Control Rig, IK Rig/Retargeter, Blend Spaces, and State Machines.
  • •Solid understanding of animal biomechanics and quadruped locomotion, including rigging, skinning, and skeleton setup.
  • •Experience with motion capture pipelines, plus knowledge of root motion, animation curves, notifies, montages, and additive animation.
  • •Ability to debug and optimize animation systems, including multiplayer/local vs replicated character state and animation popping/latency issues.
Experience:5+ yearsAAA gamesMultiplayer gameplay
Skills:DebuggingCollaboration
Languages:English
Tech Stack:Unreal EngineAnimation BlueprintsControl RigIK RigIK RetargeterBlend SpacesState MachinesIK/FKFull Body IKProcedural animationLocomotionAnimation LayersMotion captureMayaMotionBuilderMontagesSync GroupsAdditive animationRoot motionPython

Company Brief

Xsolla
Provides payment, billing, distribution and commerce solutions for video game developers and publishers, enabling in-game purchases, store infrastructure, fraud protection, and global payment processing to monetize games across platforms and regions.
Industry: Payments
Company Size: Large (251 to 1,000 employees)
Growth: Established Company
Headquarters: Sherman Oaks, Los Angeles, United States
Founded: 2005
WebsiteLinkedIn