Technical Animator / Senior Technical Animator — Quadrupeds, Unreal Engine
Serbia
Workplace: RemoteContractFunction: Creative Production (Video/Audio/Photo)Experience: 5+ yearsSkills: ["Debugging","Collaboration"]Create and maintain production-ready animation systems for quadruped characters in Unreal Engine, covering the full animation pipeline from rigging and Control Rig through optimized gameplay-ready locomotion. Build Animation Blueprints, state machines, blend spaces, and procedural IK/FK solutions, then ensure reliable behavior in multiplayer with correct local vs replicated character state. Debug and optimize animation systems while collaborating with animators, designers, and programmers to improve the animation pipeline and tools.
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