Technical Game Designer
Shanghai
Workplace: OnsiteFull timeFunction: Software EngineeringSkills: ["Cross-disciplinary collaboration","Rapid prototyping"]Build and improve core gameplay systems and the tools that support designers, collaborating closely with both engineering and design teams. You’ll prototype and program features (e.g., camera tools), test them in level editor workflows, and enhance editor toolsets so future levels can fully leverage new gameplay capabilities. The role spans interactive systems including procedural animation, cloth simulation, controls, AI, and NPC interactions.
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