Senior Graphics Programmer

Sony Interactive Entertainment
San Diego
Workplace: OnsiteFull timeUSD 138,700 - 208,100 annuallyFunction: Software EngineeringExperience: 5+ yearsEducation: bachelorsSkills: ["Problem-solving","Attention to detail","Collaboration","Debugging","Planning"]

Build and maintain the cross-platform build and data-packaging pipeline that turns the game into shippable products across current and future platforms. Bring the engine up on new platforms, drive platform SDK upgrades, and resolve low-level stability issues such as crashes and out-of-memory conditions. Own internal tools for packaging, memory tracking, metrics, and profiling, and modernize long-lived build systems while managing branch integrations to keep releases flowing.

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FursaFursa
Sony Interactive Entertainment
Sony Interactive Entertainment
3 hours ago

Senior Graphics Programmer

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Source: Company careers pageValidated by: Fursa AI
Last checked: 1 hour agoStatus: Live

Job Summary

Build and maintain the cross-platform build and data-packaging pipeline that turns the game into shippable products across current and future platforms. Bring the engine up on new platforms, drive platform SDK upgrades, and resolve low-level stability issues such as crashes and out-of-memory conditions. Own internal tools for packaging, memory tracking, metrics, and profiling, and modernize long-lived build systems while managing branch integrations to keep releases flowing.
Location: San Diego
Workplace: Onsite
Employment Type: Full time
Job Function: Software Engineering
Seniority: Mid level

Key Responsibilities

  • •Develop, optimize, and maintain the cross-platform build and data-packaging pipeline to produce shippable products on all supported platforms.
  • •Bring the engine up on new platforms and drive platform SDK upgrades, resolving toolchain, file system, memory/address-space, and boot/packaging issues.
  • •Identify and resolve crashes, out-of-memory conditions, and stability issues across a range of hardware platforms.
  • •Build, package, harden, and release mobile (Android and iOS) products while keeping build automation healthy.
  • •Own and evolve internal tools (data packaging, memory tracking, metrics, and profiling) and modernize long-lived build systems, toolchains, and infrastructure.

Pay and Benefits

Salary: USD 138,700 - 208,100 annually
Perks:MedicalDentalVision401kPaid LeaveWellness StipendEmployee Discounts

Key Requirements

  • •Bachelor’s degree in computer science, mathematics, or a related technical field (or equivalent).
  • •5+ years of programming in C++ focused on performance-critical, system-level application.
  • •Strong experience developing and releasing one or more AAA titles.
  • •Demonstrated ability to work effectively across unfamiliar systems and debug intermittent low-level issues (memory management, crashes, toolchain/SDK behavior).
  • •Experience with build systems, packaging/deployment pipelines, and build automation (e.g., Jenkins, MSBuild, Gradle, shell/batch scripting), plus comfort with memory management, pointers, address spaces, and compiler/linker optimization behavior.
Experience:5+ yearsAAA gamesMobileConsole platformsBuild systemsDeveloper tools
Education:Bachelor's
Skills:Problem-solvingAttention to detailCollaborationDebuggingPlanning
Tech Stack:C++C#JenkinsMSBuildGradleShell/batch scriptingVisual StudioPerforceAndroidIOSNDKApp-bundleStore submissionCode obfuscationApp hardeningCrash reportingPythonWinFormsMobile productsAndroid and iOS

Company Brief

Sony Interactive Entertainment
Develops and publishes PlayStation hardware, software, and digital services, operating the PlayStation platform and ecosystem for gaming, entertainment, and network services worldwide.
Industry: Gaming
Company Size: Enterprise (1,001+ employees)
Revenue: USD 1B+
Growth: Established Company
Headquarters: San Mateo, United States
Founded: 1993
WebsiteLinkedIn