Graphics Software Engineer

Intel
United States
Workplace: RemoteFull timeUSD 149,600 - 284,580 annuallyFunction: Software EngineeringExperience: 5+ yearsEducation: bachelorsSkills: ["Collaboration","Problem-solving","Communication","Ownership","Adaptability"]

Collaborate with game developers, graphics engineers, and hardware teams to analyze, optimize, and improve gaming performance across Intel CPU and GPU technologies. Work across the graphics software stack—rendering technologies, graphics APIs, developer tools, and performance analysis—debugging and optimizing game engines, shaders, and integrations for reliability and visual fidelity. Develop documentation and represent Intel at developer conferences with technical discussions and presentations.

Loading

Loading job details...

Preparing the role view and application actions.

FursaFursa
Intel
Intel
1 day ago

Graphics Software Engineer

✓ Verified Job

Canonical indexed version, validated from employer's careers page.

Source: Company careers pageValidated by: Fursa AI
Last checked: 8 hours agoStatus: Live

Job Summary

Collaborate with game developers, graphics engineers, and hardware teams to analyze, optimize, and improve gaming performance across Intel CPU and GPU technologies. Work across the graphics software stack—rendering technologies, graphics APIs, developer tools, and performance analysis—debugging and optimizing game engines, shaders, and integrations for reliability and visual fidelity. Develop documentation and represent Intel at developer conferences with technical discussions and presentations.
Location: United States
Workplace: Remote
Employment Type: Full time
Job Function: Software Engineering
Seniority: Mid level

Key Responsibilities

  • •Work with game developers to improve reliability, quality, and performance of game titles on Intel products, helping integrate features and resolve technical issues.
  • •Collaborate with driver, feature development, and hardware teams to resolve issues, drive performance improvements, and represent developer requests for future development.
  • •Debug and optimize game code, game engines, graphics and compute shaders, APIs, and integrations on Intel CPU and GPU products.
  • •Drive feature integrations and support developer tools for profiling, debugging, and optimizing graphics solutions.
  • •Create documentation and represent Intel at game developer conferences with technical discussions and presentations.

Pay and Benefits

Salary: USD 149,600 - 284,580 annually
Equity and Bonus:Equity
Perks:Health InsurancePaid Leave

Key Requirements

  • •Bachelor's degree in Computer Science, Computer/Electrical Engineering, or a related technical field.
  • •5+ years working on game technologies for GPU and/or CPU.
  • •Experience with modern game engine architecture, rendering pipelines, and related technologies.
  • •Experience with profiling tools used by game developers on Windows, including PIX, WPA, or GPUView.
  • •Programming in HLSL and C/C++, and experience with DirectX 12 (or an equivalent explicit graphics API).
Experience:5+ yearsGamingGraphicsGPU
Education:Bachelor's
Skills:CollaborationProblem-solvingCommunicationOwnershipAdaptability
Tech Stack:HLSLC/C++DirectX 12PIXWPAGPUViewVulkanGLSLNSightUnreal EngineRenderDocDirectXX86

Company Brief

Intel
Designs and manufactures semiconductor chips, processors, and related hardware for PCs, data centers, networking, and embedded applications, while providing software and services to accelerate computing across industries globally.
Industry: Electronics Manufacturing
Company Size: Enterprise (1,001+ employees)
Revenue: USD 1B+
Growth: Public Company
Valuation: Public Company (Market Cap in USD)
Funding: IPO / Publicly Listed
Headquarters: Santa Clara, United States
Founded: 1968
Glassdoor
Glassdoor: 3.8
WebsiteLinkedInGlassdoor